class
TakedownLeapToPreyEvents
- 0 properties
- 3 functions
Extends LocomotionTakedownEvents LocomotionEventsTransition LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "TakedownLeapToPreyEvents", "OnEnter;StateContextStateGameScriptInterface", (TakedownLeapToPreyEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TakedownLeapToPreyEvents_OnEnter( TakedownLeapToPreyEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void RequestPositionAdjustmentWithParabolicMotion(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "TakedownLeapToPreyEvents", "RequestPositionAdjustmentWithParabolicMotion;StateContextStateGameScriptInterface", (TakedownLeapToPreyEvents_RequestPositionAdjustmentWithParabolicMotion x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TakedownLeapToPreyEvents_RequestPositionAdjustmentWithParabolicMotion( TakedownLeapToPreyEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "TakedownLeapToPreyEvents", "OnExit;StateContextStateGameScriptInterface", (TakedownLeapToPreyEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TakedownLeapToPreyEvents_OnExit( TakedownLeapToPreyEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );