BlackICE Scripting

class

ThrowEvents

  • 0 properties
  • 3 functions

Extends CarriedObjectEvents CarriedObjectTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

None.

Functions

  • void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTI
  • void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTI
  • WeakHandle<ent.Entity>[] ComputeNearbyCrowdNPCs(PlayerPuppet player, NPCPuppet thrownNPC, Vector4 throwDirectionForward, Vector4 throwDirectionRight) RTTI