class
ThrowEvents
- 0 properties
- 3 functions
Extends CarriedObjectEvents CarriedObjectTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "ThrowEvents", "OnEnter;StateContextStateGameScriptInterface", (ThrowEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ThrowEvents_OnEnter( ThrowEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "ThrowEvents", "OnExit;StateContextStateGameScriptInterface", (ThrowEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ThrowEvents_OnExit( ThrowEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );WeakHandle<ent.Entity>[] ComputeNearbyCrowdNPCs(PlayerPuppet player, NPCPuppet thrownNPC, Vector4 throwDirectionForward, Vector4 throwDirectionRight)RTTI