class
TimeDilationFocusModeEvents
- 6 properties
- 4 functions
Extends TimeDilationEventsTransitions TimeDilationTransitions DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
timeDilation | float | 0x0 | scripted |
playerDilation | float | 0x4 | scripted |
easeInCurve | CName | 0x8 | scripted |
easeOutCurve | CName | 0x10 | scripted |
applyTimeDilationToPlayer | bool | 0x18 | scripted |
timeDilationReason | CName | 0x20 | scripted |
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "TimeDilationFocusModeEvents", "OnEnter;StateContextStateGameScriptInterface", (TimeDilationFocusModeEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TimeDilationFocusModeEvents_OnEnter( TimeDilationFocusModeEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "TimeDilationFocusModeEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (TimeDilationFocusModeEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TimeDilationFocusModeEvents_OnUpdate( TimeDilationFocusModeEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "TimeDilationFocusModeEvents", "OnForcedExit;StateContextStateGameScriptInterface", (TimeDilationFocusModeEvents_OnForcedExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TimeDilationFocusModeEvents_OnForcedExit( TimeDilationFocusModeEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "TimeDilationFocusModeEvents", "OnExit;StateContextStateGameScriptInterface", (TimeDilationFocusModeEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TimeDilationFocusModeEvents_OnExit( TimeDilationFocusModeEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );