class
TimeDilationEventsTransitions
- 0 properties
- 6 functions
- 3 derived classes
Extends TimeDilationTransitions DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "TimeDilationEventsTransitions", "OnEnter;StateContextStateGameScriptInterface", (TimeDilationEventsTransitions_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TimeDilationEventsTransitions_OnEnter( TimeDilationEventsTransitions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "TimeDilationEventsTransitions", "OnExit;StateContextStateGameScriptInterface", (TimeDilationEventsTransitions_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TimeDilationEventsTransitions_OnExit( TimeDilationEventsTransitions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void SetTimeDilationGlobal(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, CName reason, float timeDilation, float? duration, CName? easeInCurve, CName? easeOutCurve, tick.ScriptTimeDilationListener? listener)RTTIre.Hooks.PlaceVoid( "TimeDilationEventsTransitions", "SetTimeDilationGlobal;StateContextStateGameScriptInterfaceCNameFloatFloatCNameCNameTimeDilationListener", (TimeDilationEventsTransitions_SetTimeDilationGlobal x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TimeDilationEventsTransitions_SetTimeDilationGlobal( TimeDilationEventsTransitions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface, CName reason, float timeDilation, float? duration, CName? easeInCurve, CName? easeOutCurve, tick.ScriptTimeDilationListener? listener );void SetTimeDilationOnLocalPlayer(CName reason, float timeDilation, float? duration, CName easeInCurve, CName easeOutCurve, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "TimeDilationEventsTransitions", "SetTimeDilationOnLocalPlayer;CNameFloatFloatCNameCNameStateContextStateGameScriptInterface", (TimeDilationEventsTransitions_SetTimeDilationOnLocalPlayer x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TimeDilationEventsTransitions_SetTimeDilationOnLocalPlayer( TimeDilationEventsTransitions self, CName reason, float timeDilation, float? duration, CName easeInCurve, CName easeOutCurve, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void SetCameraTimeDilationCurve(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, CName curveName)RTTIre.Hooks.PlaceVoid( "TimeDilationEventsTransitions", "SetCameraTimeDilationCurve;StateContextStateGameScriptInterfaceCName", (TimeDilationEventsTransitions_SetCameraTimeDilationCurve x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TimeDilationEventsTransitions_SetCameraTimeDilationCurve( TimeDilationEventsTransitions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface, CName curveName );void UnsetTimeDilation(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, CName reason, CName? easeOutCurve)RTTIre.Hooks.PlaceVoid( "TimeDilationEventsTransitions", "UnsetTimeDilation;StateContextStateGameScriptInterfaceCNameCName", (TimeDilationEventsTransitions_UnsetTimeDilation x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TimeDilationEventsTransitions_UnsetTimeDilation( TimeDilationEventsTransitions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface, CName reason, CName? easeOutCurve );