class
TimeDilationPhotomodeEvents
- 0 properties
- 3 functions
Extends TimeDilationEventsTransitions TimeDilationTransitions DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "TimeDilationPhotomodeEvents", "OnEnter;StateContextStateGameScriptInterface", (TimeDilationPhotomodeEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TimeDilationPhotomodeEvents_OnEnter( TimeDilationPhotomodeEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "TimeDilationPhotomodeEvents", "OnExit;StateContextStateGameScriptInterface", (TimeDilationPhotomodeEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TimeDilationPhotomodeEvents_OnExit( TimeDilationPhotomodeEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "TimeDilationPhotomodeEvents", "OnForcedExit;StateContextStateGameScriptInterface", (TimeDilationPhotomodeEvents_OnForcedExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TimeDilationPhotomodeEvents_OnForcedExit( TimeDilationPhotomodeEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );