BlackICE Scripting

class

TriggerAttackOnAttackEffect

  • 10 properties
  • 4 functions

Extends ModifyAttackEffector HitEventEffector game.Effector IScriptable ISerializable

Properties

PropertyTypeOffset
ownerWeakHandle<game.Object>0x0 scripted
attackgame.Attack_GameEffect?0x10 scripted
attackTDBIDTDBID0x20 scripted
targetWeakHandle<game.Object>0x28 scripted
attackPositionSlotNameCName0x38 scripted
playerAsInstigatorbool0x40 scripted
triggerHitReactionbool0x41 scripted
isRandombool0x42 scripted
applicationChancefloat0x44 scripted
useHitPositionbool0x48 scripted

Functions

  • void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord) overrideRTTI
  • void ActionOn(game.Object owner) overrideRTTI
  • void RepeatedAction(game.Object owner) overrideRTTI
  • Vector4 GetAttackPosition(WeakHandle<game.Object> obj) RTTI