class
UIInventoryItemProgramData
- 6 properties
- 6 functions
Extends IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
MemoryCost | int | 0x0 | scripted |
BaseCost | int | 0x4 | scripted |
UploadTime | float | 0x8 | scripted |
Duration | float | 0xC | scripted |
Cooldown | float | 0x10 | scripted |
AttackEffects | DamageEffectUIEntry?[] | 0x18 | scripted |
Functions
static void GetCooldown(WeakHandle<UIInventoryItemProgramData> instance, WeakHandle<game.data.ObjectAction_Record> actionRecord, WeakHandle<PlayerPuppet> player)staticRTTI globalre.Hooks.PlaceVoid( "UIInventoryItemProgramData", "UIInventoryItemProgramData::GetCooldown;UIInventoryItemProgramDataObjectAction_RecordPlayerPuppet", (UIInventoryItemProgramData_GetCooldown x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct UIInventoryItemProgramData_GetCooldown( WeakHandle<UIInventoryItemProgramData> instance, WeakHandle<game.data.ObjectAction_Record> actionRecord, WeakHandle<PlayerPuppet> player );static void GetUploadTime(WeakHandle<UIInventoryItemProgramData> instance, WeakHandle<game.data.ObjectAction_Record> actionRecord, WeakHandle<PlayerPuppet> player)staticRTTI globalre.Hooks.PlaceVoid( "UIInventoryItemProgramData", "UIInventoryItemProgramData::GetUploadTime;UIInventoryItemProgramDataObjectAction_RecordPlayerPuppet", (UIInventoryItemProgramData_GetUploadTime x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct UIInventoryItemProgramData_GetUploadTime( WeakHandle<UIInventoryItemProgramData> instance, WeakHandle<game.data.ObjectAction_Record> actionRecord, WeakHandle<PlayerPuppet> player );static float GetAdditionalOverheatDuration(WeakHandle<game.data.StatusEffect_Record> effectToCast)staticRTTI globalre.Hooks.Place( "UIInventoryItemProgramData", "UIInventoryItemProgramData::GetAdditionalOverheatDuration;StatusEffect_Record", (UIInventoryItemProgramData_GetAdditionalOverheatDuration x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct UIInventoryItemProgramData_GetAdditionalOverheatDuration( WeakHandle<game.data.StatusEffect_Record> effectToCast );static void GetDurationAndAttackEffects(WeakHandle<UIInventoryItemProgramData> instance, WeakHandle<game.data.ObjectAction_Record> actionRecord, WeakHandle<PlayerPuppet> player)staticRTTI globalre.Hooks.PlaceVoid( "UIInventoryItemProgramData", "UIInventoryItemProgramData::GetDurationAndAttackEffects;UIInventoryItemProgramDataObjectAction_RecordPlayerPuppet", (UIInventoryItemProgramData_GetDurationAndAttackEffects x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct UIInventoryItemProgramData_GetDurationAndAttackEffects( WeakHandle<UIInventoryItemProgramData> instance, WeakHandle<game.data.ObjectAction_Record> actionRecord, WeakHandle<PlayerPuppet> player );static UIInventoryItemProgramData? Make(WeakHandle<game.data.Item_Record> itemRecord, WeakHandle<PlayerPuppet> player)staticRTTI globalre.Hooks.Place( "UIInventoryItemProgramData", "UIInventoryItemProgramData::Make;Item_RecordPlayerPuppet", (UIInventoryItemProgramData_Make x) => { return re.Hooks.CallOriginal<re.msgpack.UIInventoryItemProgramData>(); } ); [Msgpack.Gen] public readonly partial record struct UIInventoryItemProgramData_Make( WeakHandle<game.data.Item_Record> itemRecord, WeakHandle<PlayerPuppet> player );static WeakHandle<game.data.StatModifier_Record>[] StatModifiersExcept(WeakHandle<game.data.StatModifier_Record>[] statModifiers, WeakHandle<game.data.StatModifier_Record>[] except)staticRTTI global