class
UiRadialContextEvents
- 1 property
- 2 functions
Extends InputContextTransitionEvents InputContextTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
mouse | Vector4 | 0x40 | scripted |
Functions
void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "UiRadialContextEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (UiRadialContextEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct UiRadialContextEvents_OnUpdate( UiRadialContextEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void SetUIBlackboardVector4Variable(game.stateMachine.GameScriptInterface scriptInterface, game.bb.ScriptID_Vector4 id, Vector4 value)RTTIre.Hooks.PlaceVoid( "UiRadialContextEvents", "SetUIBlackboardVector4Variable;StateGameScriptInterfaceBlackboardID_Vector4Vector4", (UiRadialContextEvents_SetUIBlackboardVector4Variable x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct UiRadialContextEvents_SetUIBlackboardVector4Variable( UiRadialContextEvents self, game.stateMachine.GameScriptInterface? scriptInterface, game.bb.ScriptID_Vector4 id, Vector4 value );