class
UnsecureFootingFallEvents
- 0 properties
- 2 functions
Extends FallEvents LocomotionAirEvents LocomotionEventsTransition LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "UnsecureFootingFallEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (UnsecureFootingFallEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct UnsecureFootingFallEvents_OnUpdate( UnsecureFootingFallEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "UnsecureFootingFallEvents", "OnEnter;StateContextStateGameScriptInterface", (UnsecureFootingFallEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct UnsecureFootingFallEvents_OnEnter( UnsecureFootingFallEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );