class
ValentinosFrenzyInitDecisions
- 0 properties
- 5 functions
Extends ShootTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnAttach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "ValentinosFrenzyInitDecisions", "OnAttach;StateContextStateGameScriptInterface", (ValentinosFrenzyInitDecisions_OnAttach x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ValentinosFrenzyInitDecisions_OnAttach( ValentinosFrenzyInitDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnDetach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "ValentinosFrenzyInitDecisions", "OnDetach;StateContextStateGameScriptInterface", (ValentinosFrenzyInitDecisions_OnDetach x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ValentinosFrenzyInitDecisions_OnDetach( ValentinosFrenzyInitDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool OnAction(game.input.ScriptListenerAction action, game.input.ScriptListenerActionConsumer consumer)RTTIre.Hooks.Place( "ValentinosFrenzyInitDecisions", "OnAction", (ValentinosFrenzyInitDecisions_OnAction x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ValentinosFrenzyInitDecisions_OnAction( ValentinosFrenzyInitDecisions self, game.input.ScriptListenerAction action, game.input.ScriptListenerActionConsumer consumer );bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "ValentinosFrenzyInitDecisions", "EnterCondition;StateContextStateGameScriptInterface", (ValentinosFrenzyInitDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ValentinosFrenzyInitDecisions_EnterCondition( ValentinosFrenzyInitDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToValentinosFrenzyRightOnly(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "ValentinosFrenzyInitDecisions", "ToValentinosFrenzyRightOnly;StateContextStateGameScriptInterface", (ValentinosFrenzyInitDecisions_ToValentinosFrenzyRightOnly x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ValentinosFrenzyInitDecisions_ToValentinosFrenzyRightOnly( ValentinosFrenzyInitDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );