class
ValentinosFrenzyInitEvents
- 0 properties
- 2 functions
Extends ShootTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "ValentinosFrenzyInitEvents", "OnEnter;StateContextStateGameScriptInterface", (ValentinosFrenzyInitEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ValentinosFrenzyInitEvents_OnEnter( ValentinosFrenzyInitEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );game.StatusEffect? GetTripleTequilaStatusEffect(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "ValentinosFrenzyInitEvents", "GetTripleTequilaStatusEffect;StateGameScriptInterface", (ValentinosFrenzyInitEvents_GetTripleTequilaStatusEffect x) => { return re.Hooks.CallOriginal<re.msgpack.game.StatusEffect>(); } ); [Msgpack.Gen] public readonly partial record struct ValentinosFrenzyInitEvents_GetTripleTequilaStatusEffect( ValentinosFrenzyInitEvents self, game.stateMachine.GameScriptInterface? scriptInterface );