class
VehicleAutodriveContextEvents
- 0 properties
- 4 functions
- 1 derived class
Extends InputContextTransitionEvents InputContextTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "VehicleAutodriveContextEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (VehicleAutodriveContextEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAutodriveContextEvents_OnUpdate( VehicleAutodriveContextEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void UpdateAutodriveInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "VehicleAutodriveContextEvents", "UpdateAutodriveInputHints;StateContextStateGameScriptInterface", (VehicleAutodriveContextEvents_UpdateAutodriveInputHints x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAutodriveContextEvents_UpdateAutodriveInputHints( VehicleAutodriveContextEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "VehicleAutodriveContextEvents", "OnEnter;StateContextStateGameScriptInterface", (VehicleAutodriveContextEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAutodriveContextEvents_OnEnter( VehicleAutodriveContextEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "VehicleAutodriveContextEvents", "OnExit;StateContextStateGameScriptInterface", (VehicleAutodriveContextEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAutodriveContextEvents_OnExit( VehicleAutodriveContextEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );