class
VehicleCinematicCameraContextEvents
- 0 properties
- 4 functions
Extends InputContextTransitionEvents InputContextTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "VehicleCinematicCameraContextEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (VehicleCinematicCameraContextEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleCinematicCameraContextEvents_OnUpdate( VehicleCinematicCameraContextEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void UpdateCinematicCameraInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "VehicleCinematicCameraContextEvents", "UpdateCinematicCameraInputHints;StateContextStateGameScriptInterface", (VehicleCinematicCameraContextEvents_UpdateCinematicCameraInputHints x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleCinematicCameraContextEvents_UpdateCinematicCameraInputHints( VehicleCinematicCameraContextEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "VehicleCinematicCameraContextEvents", "OnEnter;StateContextStateGameScriptInterface", (VehicleCinematicCameraContextEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleCinematicCameraContextEvents_OnEnter( VehicleCinematicCameraContextEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "VehicleCinematicCameraContextEvents", "OnExit;StateContextStateGameScriptInterface", (VehicleCinematicCameraContextEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleCinematicCameraContextEvents_OnExit( VehicleCinematicCameraContextEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );