class
VehicleDelamainTaxiContextEvents
- 0 properties
- 4 functions
Extends InputContextTransitionEvents InputContextTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "VehicleDelamainTaxiContextEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (VehicleDelamainTaxiContextEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDelamainTaxiContextEvents_OnUpdate( VehicleDelamainTaxiContextEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void UpdateDelamainCameraInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "VehicleDelamainTaxiContextEvents", "UpdateDelamainCameraInputHints;StateContextStateGameScriptInterface", (VehicleDelamainTaxiContextEvents_UpdateDelamainCameraInputHints x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDelamainTaxiContextEvents_UpdateDelamainCameraInputHints( VehicleDelamainTaxiContextEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "VehicleDelamainTaxiContextEvents", "OnEnter;StateContextStateGameScriptInterface", (VehicleDelamainTaxiContextEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDelamainTaxiContextEvents_OnEnter( VehicleDelamainTaxiContextEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "VehicleDelamainTaxiContextEvents", "OnExit;StateContextStateGameScriptInterface", (VehicleDelamainTaxiContextEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDelamainTaxiContextEvents_OnExit( VehicleDelamainTaxiContextEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );