class
VehicleDriverCombatMountedWeaponsContextDecisions
- 0 properties
- 3 functions
Extends VehicleDriverCombatContextDecisions InputContextTransitionDecisions InputContextTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool CameraPerspectiveEnterCondition()overrideRTTIre.Hooks.Place( "VehicleDriverCombatMountedWeaponsContextDecisions", "CameraPerspectiveEnterCondition;", (VehicleDriverCombatMountedWeaponsContextDecisions_CameraPerspectiveEnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriverCombatMountedWeaponsContextDecisions_CameraPerspectiveEnterCondition( VehicleDriverCombatMountedWeaponsContextDecisions self );bool IsAimingEnterCondition()overrideRTTIre.Hooks.Place( "VehicleDriverCombatMountedWeaponsContextDecisions", "IsAimingEnterCondition;", (VehicleDriverCombatMountedWeaponsContextDecisions_IsAimingEnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriverCombatMountedWeaponsContextDecisions_IsAimingEnterCondition( VehicleDriverCombatMountedWeaponsContextDecisions self );bool DriverCombatTypeEnterCondition(game.stateMachine.StateContextScript stateContext)overrideRTTIre.Hooks.Place( "VehicleDriverCombatMountedWeaponsContextDecisions", "DriverCombatTypeEnterCondition;StateContext", (VehicleDriverCombatMountedWeaponsContextDecisions_DriverCombatTypeEnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriverCombatMountedWeaponsContextDecisions_DriverCombatTypeEnterCondition( VehicleDriverCombatMountedWeaponsContextDecisions self, game.stateMachine.StateContextScript? stateContext );