class
VehicleDriverContextDecisions
- 1 property
- 5 functions
- 1 derived class
Extends InputContextTransitionDecisions InputContextTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
callbackID | red.CallbackObject? | 0x0 | scripted |
Functions
void OnAttach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "VehicleDriverContextDecisions", "OnAttach;StateContextStateGameScriptInterface", (VehicleDriverContextDecisions_OnAttach x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriverContextDecisions_OnAttach( VehicleDriverContextDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnDetach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "VehicleDriverContextDecisions", "OnDetach;StateContextStateGameScriptInterface", (VehicleDriverContextDecisions_OnDetach x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriverContextDecisions_OnDetach( VehicleDriverContextDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool OnVehicleStateChanged(int value)RTTIre.Hooks.Place( "VehicleDriverContextDecisions", "OnVehicleStateChanged", (VehicleDriverContextDecisions_OnVehicleStateChanged x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriverContextDecisions_OnVehicleStateChanged( VehicleDriverContextDecisions self, int value );bool DriverCombatTypeEnterCondition(game.stateMachine.StateContextScript stateContext)RTTIre.Hooks.Place( "VehicleDriverContextDecisions", "DriverCombatTypeEnterCondition;StateContext", (VehicleDriverContextDecisions_DriverCombatTypeEnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriverContextDecisions_DriverCombatTypeEnterCondition( VehicleDriverContextDecisions self, game.stateMachine.StateContextScript? stateContext );bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.Place( "VehicleDriverContextDecisions", "EnterCondition;StateContextStateGameScriptInterface", (VehicleDriverContextDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriverContextDecisions_EnterCondition( VehicleDriverContextDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );