BlackICE Scripting

class

VehicleDriverContextDecisions

  • 1 property
  • 5 functions
  • 1 derived class

Extends InputContextTransitionDecisions InputContextTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

PropertyTypeOffset
callbackIDred.CallbackObject?0x0 scripted

Functions

  • void OnAttach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void OnDetach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool OnVehicleStateChanged(int value) RTTI
  • bool DriverCombatTypeEnterCondition(game.stateMachine.StateContextScript stateContext) RTTI
  • bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTI