class
VehicleDriverMountedWeaponsContextDecisions
- 0 properties
- 1 function
Extends VehicleDriverContextDecisions InputContextTransitionDecisions InputContextTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool DriverCombatTypeEnterCondition(game.stateMachine.StateContextScript stateContext)overrideRTTIre.Hooks.Place( "VehicleDriverMountedWeaponsContextDecisions", "DriverCombatTypeEnterCondition;StateContext", (VehicleDriverMountedWeaponsContextDecisions_DriverCombatTypeEnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriverMountedWeaponsContextDecisions_DriverCombatTypeEnterCondition( VehicleDriverMountedWeaponsContextDecisions self, game.stateMachine.StateContextScript? stateContext );