class
VehicleMountedWeaponsAutodriveContextDecisions
- 0 properties
- 2 functions
Extends AutodriveAndCinematicCameraContextDecisions InputContextTransitionDecisions InputContextTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnStateChanged()overrideRTTIre.Hooks.PlaceVoid( "VehicleMountedWeaponsAutodriveContextDecisions", "OnStateChanged;", (VehicleMountedWeaponsAutodriveContextDecisions_OnStateChanged x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleMountedWeaponsAutodriveContextDecisions_OnStateChanged( VehicleMountedWeaponsAutodriveContextDecisions self );bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.Place( "VehicleMountedWeaponsAutodriveContextDecisions", "EnterCondition;StateContextStateGameScriptInterface", (VehicleMountedWeaponsAutodriveContextDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleMountedWeaponsAutodriveContextDecisions_EnterCondition( VehicleMountedWeaponsAutodriveContextDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );