class
VehiclePassengerContextEvents
- 0 properties
- 4 functions
- 1 derived class
Extends InputContextTransitionEvents InputContextTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "VehiclePassengerContextEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (VehiclePassengerContextEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehiclePassengerContextEvents_OnUpdate( VehiclePassengerContextEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void UpdatePassengerInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "VehiclePassengerContextEvents", "UpdatePassengerInputHints;StateContextStateGameScriptInterface", (VehiclePassengerContextEvents_UpdatePassengerInputHints x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehiclePassengerContextEvents_UpdatePassengerInputHints( VehiclePassengerContextEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "VehiclePassengerContextEvents", "OnEnter;StateContextStateGameScriptInterface", (VehiclePassengerContextEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehiclePassengerContextEvents_OnEnter( VehiclePassengerContextEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "VehiclePassengerContextEvents", "OnExit;StateContextStateGameScriptInterface", (VehiclePassengerContextEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehiclePassengerContextEvents_OnExit( VehiclePassengerContextEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );