class
VehicleRemoteControlDriverContextEvents
- 0 properties
- 5 functions
Extends InputContextTransitionEvents InputContextTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "VehicleRemoteControlDriverContextEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (VehicleRemoteControlDriverContextEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleRemoteControlDriverContextEvents_OnUpdate( VehicleRemoteControlDriverContextEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "VehicleRemoteControlDriverContextEvents", "OnEnter;StateContextStateGameScriptInterface", (VehicleRemoteControlDriverContextEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleRemoteControlDriverContextEvents_OnEnter( VehicleRemoteControlDriverContextEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "VehicleRemoteControlDriverContextEvents", "OnForcedExit;StateContextStateGameScriptInterface", (VehicleRemoteControlDriverContextEvents_OnForcedExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleRemoteControlDriverContextEvents_OnForcedExit( VehicleRemoteControlDriverContextEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "VehicleRemoteControlDriverContextEvents", "OnExit;StateContextStateGameScriptInterface", (VehicleRemoteControlDriverContextEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleRemoteControlDriverContextEvents_OnExit( VehicleRemoteControlDriverContextEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnCommonExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "VehicleRemoteControlDriverContextEvents", "OnCommonExit;StateContextStateGameScriptInterface", (VehicleRemoteControlDriverContextEvents_OnCommonExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleRemoteControlDriverContextEvents_OnCommonExit( VehicleRemoteControlDriverContextEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );