class
VehicleWheelEvents
- 0 properties
- 4 functions
Extends QuickSlotsHoldEvents QuickSlotsEvents QuickSlotsTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "VehicleWheelEvents", "OnEnter;StateContextStateGameScriptInterface", (VehicleWheelEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWheelEvents_OnEnter( VehicleWheelEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "VehicleWheelEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (VehicleWheelEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWheelEvents_OnUpdate( VehicleWheelEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExitToQuickSlotsBusy(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "VehicleWheelEvents", "OnExitToQuickSlotsBusy;StateContextStateGameScriptInterface", (VehicleWheelEvents_OnExitToQuickSlotsBusy x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWheelEvents_OnExitToQuickSlotsBusy( VehicleWheelEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "VehicleWheelEvents", "OnExit;StateContextStateGameScriptInterface", (VehicleWheelEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWheelEvents_OnExit( VehicleWheelEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );