BlackICE Scripting

class

QuickSlotsHoldEvents

  • 1 property
  • 7 functions
  • 5 derived classes

Extends QuickSlotsEvents QuickSlotsTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

PropertyTypeOffset
holdDirectionEDPadSlot0x0 scripted

Functions

  • void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void NotifyQuickSlotsManagerButtonHoldEnd(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, EDPadSlot dPadItemDirection, bool tryExecuteCommand) RTTI
  • float GetRightStickAngle(game.stateMachine.ResultFloat stateFloat, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • float GetLeftStickAngle(game.stateMachine.ResultFloat stateFloat, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • float GetStickAngle(game.stateMachine.ResultFloat stateFloat, game.stateMachine.GameScriptInterface scriptInterface) RTTI