class
QuickSlotsHoldEvents
- 1 property
- 7 functions
- 5 derived classes
Extends QuickSlotsEvents QuickSlotsTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Derived
PocketRadioWheelEvents, VehicleInsideWheelEvents, VehicleVisualCustomizationEvents, VehicleWheelEvents, WeaponWheelEvents
Properties
| Property | Type | Offset | |
|---|---|---|---|
holdDirection | EDPadSlot | 0x0 | scripted |
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "QuickSlotsHoldEvents", "OnEnter;StateContextStateGameScriptInterface", (QuickSlotsHoldEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct QuickSlotsHoldEvents_OnEnter( QuickSlotsHoldEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "QuickSlotsHoldEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (QuickSlotsHoldEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct QuickSlotsHoldEvents_OnUpdate( QuickSlotsHoldEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "QuickSlotsHoldEvents", "OnExit;StateContextStateGameScriptInterface", (QuickSlotsHoldEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct QuickSlotsHoldEvents_OnExit( QuickSlotsHoldEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void NotifyQuickSlotsManagerButtonHoldEnd(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, EDPadSlot dPadItemDirection, bool tryExecuteCommand)RTTIre.Hooks.PlaceVoid( "QuickSlotsHoldEvents", "NotifyQuickSlotsManagerButtonHoldEnd;StateContextStateGameScriptInterfaceEDPadSlotBool", (QuickSlotsHoldEvents_NotifyQuickSlotsManagerButtonHoldEnd x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct QuickSlotsHoldEvents_NotifyQuickSlotsManagerButtonHoldEnd( QuickSlotsHoldEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface, EDPadSlot dPadItemDirection, bool tryExecuteCommand );float GetRightStickAngle(game.stateMachine.ResultFloat stateFloat, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "QuickSlotsHoldEvents", "GetRightStickAngle;StateResultFloatStateGameScriptInterface", (QuickSlotsHoldEvents_GetRightStickAngle x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct QuickSlotsHoldEvents_GetRightStickAngle( QuickSlotsHoldEvents self, game.stateMachine.ResultFloat stateFloat, game.stateMachine.GameScriptInterface? scriptInterface );float GetLeftStickAngle(game.stateMachine.ResultFloat stateFloat, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "QuickSlotsHoldEvents", "GetLeftStickAngle;StateResultFloatStateGameScriptInterface", (QuickSlotsHoldEvents_GetLeftStickAngle x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct QuickSlotsHoldEvents_GetLeftStickAngle( QuickSlotsHoldEvents self, game.stateMachine.ResultFloat stateFloat, game.stateMachine.GameScriptInterface? scriptInterface );float GetStickAngle(game.stateMachine.ResultFloat stateFloat, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "QuickSlotsHoldEvents", "GetStickAngle;StateResultFloatStateGameScriptInterface", (QuickSlotsHoldEvents_GetStickAngle x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct QuickSlotsHoldEvents_GetStickAngle( QuickSlotsHoldEvents self, game.stateMachine.ResultFloat stateFloat, game.stateMachine.GameScriptInterface? scriptInterface );