BlackICE Scripting

class

VisionContextDecisions

  • 5 properties
  • 10 functions

Extends InputContextTransitionDecisions InputContextTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

PropertyTypeOffset
vehicleCallbackIDred.CallbackObject?0x0 scripted
focusCallbackIDred.CallbackObject?0x10 scripted
vehicleTransitionbool0x20 scripted
isFocusingbool0x21 scripted
visionHoldPressedbool0x22 scripted

Functions

  • void UpdateNeedsToBeChecked() RTTI
  • void OnAttach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void OnDetach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void UpdateVisionAction(float value) RTTI
  • bool OnAction(game.input.ScriptListenerAction action, game.input.ScriptListenerActionConsumer consumer) RTTI
  • void UpdateVehicleStateValue(int value) RTTI
  • bool OnVehicleStateChanged(int value) RTTI
  • void UpdateVisionValue(int value) RTTI
  • bool OnVisionChanged(int value) RTTI
  • bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTI