class
WeaponWheelEvents
- 0 properties
- 4 functions
Extends QuickSlotsHoldEvents QuickSlotsEvents QuickSlotsTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "WeaponWheelEvents", "OnEnter;StateContextStateGameScriptInterface", (WeaponWheelEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct WeaponWheelEvents_OnEnter( WeaponWheelEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "WeaponWheelEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (WeaponWheelEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct WeaponWheelEvents_OnUpdate( WeaponWheelEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExitToQuickSlotsBusy(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "WeaponWheelEvents", "OnExitToQuickSlotsBusy;StateContextStateGameScriptInterface", (WeaponWheelEvents_OnExitToQuickSlotsBusy x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct WeaponWheelEvents_OnExitToQuickSlotsBusy( WeaponWheelEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "WeaponWheelEvents", "OnExit;StateContextStateGameScriptInterface", (WeaponWheelEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct WeaponWheelEvents_OnExit( WeaponWheelEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );