class
WorkspotEvents
- 0 properties
- 6 functions
Extends LocomotionGroundEvents LocomotionEventsTransition LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "WorkspotEvents", "OnEnter;StateContextStateGameScriptInterface", (WorkspotEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct WorkspotEvents_OnEnter( WorkspotEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "WorkspotEvents", "OnExit;StateContextStateGameScriptInterface", (WorkspotEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct WorkspotEvents_OnExit( WorkspotEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "WorkspotEvents", "OnForcedExit;StateContextStateGameScriptInterface", (WorkspotEvents_OnForcedExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct WorkspotEvents_OnForcedExit( WorkspotEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void SetWorkspotAnimFeature(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "WorkspotEvents", "SetWorkspotAnimFeature;StateGameScriptInterface", (WorkspotEvents_SetWorkspotAnimFeature x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct WorkspotEvents_SetWorkspotAnimFeature( WorkspotEvents self, game.stateMachine.GameScriptInterface? scriptInterface );void ResetWorkspotAnimFeature(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "WorkspotEvents", "ResetWorkspotAnimFeature;StateGameScriptInterface", (WorkspotEvents_ResetWorkspotAnimFeature x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct WorkspotEvents_ResetWorkspotAnimFeature( WorkspotEvents self, game.stateMachine.GameScriptInterface? scriptInterface );void ResetParameters(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "WorkspotEvents", "ResetParameters;StateContextStateGameScriptInterface", (WorkspotEvents_ResetParameters x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct WorkspotEvents_ResetParameters( WorkspotEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );