EffectExecutor_KatanaBulletBending class
game.EffectExecutor_KatanaBulletBending
Inheritance
Base: game.EffectExecutor_Scripted
Derived
None.
Properties
| Property | Type | |
|---|---|---|
effects | game.EffectExecutor_KatanaBulletBendingEffectEntry[] |
Functions
void SpawnFX(CName tag, game.Object objectt, Vector4 from, Vector4 to, CName attachSlotName)RTTIvoid Process(game.EffectScriptContext ctx, ent.Entity target, Vector4 hitPosition)RTTIvoid SpawnBeamSpark(Katana katana, Transform bladeTransform, Vector4 hitPosition, CName slotName)RTTIvoid SpawnRicochetFx(Katana katana, Vector4 position, Vector4 direction, CName slotName)RTTI