class game
TelemetryTelemetrySystem
game.TelemetryTelemetrySystem
- 0 properties
- 49 functions
Extends game.ITelemetrySystem game.IGameSystem IScriptable ISerializable
Properties
None.
Functions
void LogPlayerDeathEvent(game.events.DeathEvent evt)RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogPlayerDeathEvent", (TelemetryTelemetrySystem_LogPlayerDeathEvent x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogPlayerDeathEvent( game.TelemetryTelemetrySystem self, game.events.DeathEvent? evt );void LogDamageDealt(game.TelemetryDamageDealt damage)RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogDamageDealt", (TelemetryTelemetrySystem_LogDamageDealt x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogDamageDealt( game.TelemetryTelemetrySystem self, game.TelemetryDamageDealt damage );void LogHeadshotGGP(int num)RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogHeadshotGGP", (TelemetryTelemetrySystem_LogHeadshotGGP x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogHeadshotGGP( game.TelemetryTelemetrySystem self, int num );void LogEnemyDown(game.TelemetryEnemyDown telemetryEnemyDown)RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogEnemyDown", (TelemetryTelemetrySystem_LogEnemyDown x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogEnemyDown( game.TelemetryTelemetrySystem self, game.TelemetryEnemyDown telemetryEnemyDown );void LogCombatGadgetUsed(WeakHandle<game.Object> owner, game.ItemID itemID)RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogCombatGadgetUsed", (TelemetryTelemetrySystem_LogCombatGadgetUsed x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogCombatGadgetUsed( game.TelemetryTelemetrySystem self, WeakHandle<game.Object> owner, game.ItemID itemID );void LogActiveCyberwareUsed(WeakHandle<game.Object> owner, game.ItemID itemID)RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogActiveCyberwareUsed", (TelemetryTelemetrySystem_LogActiveCyberwareUsed x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogActiveCyberwareUsed( game.TelemetryTelemetrySystem self, WeakHandle<game.Object> owner, game.ItemID itemID );void LogConsumableUsed(WeakHandle<game.Object> owner, game.ItemID itemID)RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogConsumableUsed", (TelemetryTelemetrySystem_LogConsumableUsed x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogConsumableUsed( game.TelemetryTelemetrySystem self, WeakHandle<game.Object> owner, game.ItemID itemID );void LogSpecialMovementPerformed(game.TelemetryMovementType mvtType)RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogSpecialMovementPerformed", (TelemetryTelemetrySystem_LogSpecialMovementPerformed x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogSpecialMovementPerformed( game.TelemetryTelemetrySystem self, game.TelemetryMovementType mvtType );void LogPlayerInDangerousArea(bool dangerous)RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogPlayerInDangerousArea", (TelemetryTelemetrySystem_LogPlayerInDangerousArea x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogPlayerInDangerousArea( game.TelemetryTelemetrySystem self, bool dangerous );void LogNumberOfCombatants(int numberOfCombatants)RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogNumberOfCombatants", (TelemetryTelemetrySystem_LogNumberOfCombatants x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogNumberOfCombatants( game.TelemetryTelemetrySystem self, int numberOfCombatants );void LogPlayerReachedCriticalHealth(bool healthIsCritical)RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogPlayerReachedCriticalHealth", (TelemetryTelemetrySystem_LogPlayerReachedCriticalHealth x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogPlayerReachedCriticalHealth( game.TelemetryTelemetrySystem self, bool healthIsCritical );void LogLevelGained(game.TelemetryLevelGained evt)RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogLevelGained", (TelemetryTelemetrySystem_LogLevelGained x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogLevelGained( game.TelemetryTelemetrySystem self, game.TelemetryLevelGained evt );void LogDistrictChanged(string districtName, bool isNew)RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogDistrictChanged", (TelemetryTelemetrySystem_LogDistrictChanged x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogDistrictChanged( game.TelemetryTelemetrySystem self, string districtName, bool isNew );void LogRewardGiven(CName rewardName, TDBID rewardTDBID, int rewardMoney)RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogRewardGiven", (TelemetryTelemetrySystem_LogRewardGiven x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogRewardGiven( game.TelemetryTelemetrySystem self, CName rewardName, TDBID rewardTDBID, int rewardMoney );void LogAttributeUpgraded(game.data.StatType attributeType, int lvl)RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogAttributeUpgraded", (TelemetryTelemetrySystem_LogAttributeUpgraded x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogAttributeUpgraded( game.TelemetryTelemetrySystem self, game.data.StatType attributeType, int lvl );void LogPerkUpgraded(game.data.PerkType perkUpgraded, int lvl)RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogPerkUpgraded", (TelemetryTelemetrySystem_LogPerkUpgraded x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogPerkUpgraded( game.TelemetryTelemetrySystem self, game.data.PerkType perkUpgraded, int lvl );void LogNewPerkUpgraded(game.data.NewPerkType newPerkUpgraded, int lvl, game.data.DevelopmentPointType developementPointType)RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogNewPerkUpgraded", (TelemetryTelemetrySystem_LogNewPerkUpgraded x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogNewPerkUpgraded( game.TelemetryTelemetrySystem self, game.data.NewPerkType newPerkUpgraded, int lvl, game.data.DevelopmentPointType developementPointType );void LogPartInstalled(game.TelemetryInventoryItem modifiedItem, game.TelemetryInventoryItem itemPart, TDBID slotID)RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogPartInstalled", (TelemetryTelemetrySystem_LogPartInstalled x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogPartInstalled( game.TelemetryTelemetrySystem self, game.TelemetryInventoryItem modifiedItem, game.TelemetryInventoryItem itemPart, TDBID slotID );void LogInventoryMenuClosed()RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogInventoryMenuClosed", (TelemetryTelemetrySystem_LogInventoryMenuClosed x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogInventoryMenuClosed( game.TelemetryTelemetrySystem self );void LogQuickHack(game.TelemetryQuickHack telemetryQuickHack)RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogQuickHack", (TelemetryTelemetrySystem_LogQuickHack x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogQuickHack( game.TelemetryTelemetrySystem self, game.TelemetryQuickHack telemetryQuickHack );void LogTakedown(CName takedownAction, WeakHandle<game.Object> target)RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogTakedown", (TelemetryTelemetrySystem_LogTakedown x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogTakedown( game.TelemetryTelemetrySystem self, CName takedownAction, WeakHandle<game.Object> target );void LogBodyDisposed()RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogBodyDisposed", (TelemetryTelemetrySystem_LogBodyDisposed x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogBodyDisposed( game.TelemetryTelemetrySystem self );void LogWeaponAttackPerformed(WeakHandle<game.weapon.Object> weapon)RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogWeaponAttackPerformed", (TelemetryTelemetrySystem_LogWeaponAttackPerformed x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogWeaponAttackPerformed( game.TelemetryTelemetrySystem self, WeakHandle<game.weapon.Object> weapon );void LogHitDefense(game.TelemetryHitDefenseType defenseType)RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogHitDefense", (TelemetryTelemetrySystem_LogHitDefense x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogHitDefense( game.TelemetryTelemetrySystem self, game.TelemetryHitDefenseType defenseType );void LogItemTransaction(WeakHandle<game.Object> buyer, WeakHandle<game.Object> seller, game.ItemID itemID, uint pricePerItem, uint itemQuantity, uint totalPrice)RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogItemTransaction", (TelemetryTelemetrySystem_LogItemTransaction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogItemTransaction( game.TelemetryTelemetrySystem self, WeakHandle<game.Object> buyer, WeakHandle<game.Object> seller, game.ItemID itemID, uint pricePerItem, uint itemQuantity, uint totalPrice );void LogVendorMenuState(TDBID vendorid, bool isOpening)RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogVendorMenuState", (TelemetryTelemetrySystem_LogVendorMenuState x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogVendorMenuState( game.TelemetryTelemetrySystem self, TDBID vendorid, bool isOpening );void LogSkillbookUsed(WeakHandle<game.Object> owner, game.ItemID itemID)RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogSkillbookUsed", (TelemetryTelemetrySystem_LogSkillbookUsed x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogSkillbookUsed( game.TelemetryTelemetrySystem self, WeakHandle<game.Object> owner, game.ItemID itemID );void LogItemAcquired(TDBID itemTDBID, string meanOfAcquisition)RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogItemAcquired", (TelemetryTelemetrySystem_LogItemAcquired x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogItemAcquired( game.TelemetryTelemetrySystem self, TDBID itemTDBID, string meanOfAcquisition );void LogItemDrop(WeakHandle<game.Object> owner, game.ItemID itemID)RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogItemDrop", (TelemetryTelemetrySystem_LogItemDrop x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogItemDrop( game.TelemetryTelemetrySystem self, WeakHandle<game.Object> owner, game.ItemID itemID );void LogItemCrafting(game.TelemetryInventoryItem telemetryInventoryItem, CName craftingAction)RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogItemCrafting", (TelemetryTelemetrySystem_LogItemCrafting x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogItemCrafting( game.TelemetryTelemetrySystem self, game.TelemetryInventoryItem telemetryInventoryItem, CName craftingAction );void LogItemDisassembled(WeakHandle<game.Object> owner, game.ItemID itemID)RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogItemDisassembled", (TelemetryTelemetrySystem_LogItemDisassembled x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogItemDisassembled( game.TelemetryTelemetrySystem self, WeakHandle<game.Object> owner, game.ItemID itemID );void LogItemReward(WeakHandle<game.Object> owner, game.ItemID itemID)RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogItemReward", (TelemetryTelemetrySystem_LogItemReward x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogItemReward( game.TelemetryTelemetrySystem self, WeakHandle<game.Object> owner, game.ItemID itemID );void LogDamageByVehicle(game.events.HitEvent hitEvent)RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogDamageByVehicle", (TelemetryTelemetrySystem_LogDamageByVehicle x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogDamageByVehicle( game.TelemetryTelemetrySystem self, game.events.HitEvent? hitEvent );void LogXPReward(TDBID xpRecordID, int amount, game.data.ProficiencyType type)RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogXPReward", (TelemetryTelemetrySystem_LogXPReward x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogXPReward( game.TelemetryTelemetrySystem self, TDBID xpRecordID, int amount, game.data.ProficiencyType type );void LogDevPointsAddedFromReward(TDBID addDevPointEffectorTDBID, int amount, game.data.DevelopmentPointType type)RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogDevPointsAddedFromReward", (TelemetryTelemetrySystem_LogDevPointsAddedFromReward x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogDevPointsAddedFromReward( game.TelemetryTelemetrySystem self, TDBID addDevPointEffectorTDBID, int amount, game.data.DevelopmentPointType type );void OnSettingsSave()RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "OnSettingsSave", (TelemetryTelemetrySystem_OnSettingsSave x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_OnSettingsSave( game.TelemetryTelemetrySystem self );void LogBraindanceReset()RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogBraindanceReset", (TelemetryTelemetrySystem_LogBraindanceReset x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogBraindanceReset( game.TelemetryTelemetrySystem self );void LogLastCheckpointLoaded()RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogLastCheckpointLoaded", (TelemetryTelemetrySystem_LogLastCheckpointLoaded x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogLastCheckpointLoaded( game.TelemetryTelemetrySystem self );void LogPerksRemoved(int respecCost, game.data.PerkType[] perksRemoved)RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogPerksRemoved", (TelemetryTelemetrySystem_LogPerksRemoved x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogPerksRemoved( game.TelemetryTelemetrySystem self, int respecCost, game.data.PerkType[] perksRemoved );void LogNewPerkRemoved(game.data.NewPerkType perkRemoved)RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogNewPerkRemoved", (TelemetryTelemetrySystem_LogNewPerkRemoved x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogNewPerkRemoved( game.TelemetryTelemetrySystem self, game.data.NewPerkType perkRemoved );void LogPhotomodeAttributeChanged()RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogPhotomodeAttributeChanged", (TelemetryTelemetrySystem_LogPhotomodeAttributeChanged x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogPhotomodeAttributeChanged( game.TelemetryTelemetrySystem self );void LogWardrobeUsed(int slotsUsed)RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogWardrobeUsed", (TelemetryTelemetrySystem_LogWardrobeUsed x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogWardrobeUsed( game.TelemetryTelemetrySystem self, int slotsUsed );void LogEnteringOrExitingVehicle(bool isExiting)RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogEnteringOrExitingVehicle", (TelemetryTelemetrySystem_LogEnteringOrExitingVehicle x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogEnteringOrExitingVehicle( game.TelemetryTelemetrySystem self, bool isExiting );void LogPlayerVehicleExploded()RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogPlayerVehicleExploded", (TelemetryTelemetrySystem_LogPlayerVehicleExploded x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogPlayerVehicleExploded( game.TelemetryTelemetrySystem self );void LogPlayerVehicleDamageReceived(int damage)RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogPlayerVehicleDamageReceived", (TelemetryTelemetrySystem_LogPlayerVehicleDamageReceived x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogPlayerVehicleDamageReceived( game.TelemetryTelemetrySystem self, int damage );void LogPlayerVehicleImpact()RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogPlayerVehicleImpact", (TelemetryTelemetrySystem_LogPlayerVehicleImpact x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogPlayerVehicleImpact( game.TelemetryTelemetrySystem self );void LogHeatLevelChanged(uint heatLevel, string reason, uint crimescore)RTTIre.Hooks.PlaceVoid( "gameTelemetryTelemetrySystem", "LogHeatLevelChanged", (TelemetryTelemetrySystem_LogHeatLevelChanged x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_LogHeatLevelChanged( game.TelemetryTelemetrySystem self, uint heatLevel, string reason, uint crimescore );static game.TelemetryInventoryItem GetTelemetryInventoryItemFromID(WeakHandle<game.Object> owner, game.ItemID itemID)staticRTTIre.Hooks.Place( "gameTelemetryTelemetrySystem", "GetTelemetryInventoryItemFromID", (TelemetryTelemetrySystem_GetTelemetryInventoryItemFromID x) => { return re.Hooks.CallOriginal<re.msgpack.game.TelemetryInventoryItem>(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_GetTelemetryInventoryItemFromID( WeakHandle<game.Object> owner, game.ItemID itemID );static game.TelemetryInventoryItem GetTelemetryInventoryItemFromdata(WeakHandle<game.ItemData> itemData)staticRTTIre.Hooks.Place( "gameTelemetryTelemetrySystem", "GetTelemetryInventoryItemFromdata", (TelemetryTelemetrySystem_GetTelemetryInventoryItemFromdata x) => { return re.Hooks.CallOriginal<re.msgpack.game.TelemetryInventoryItem>(); } ); [Msgpack.Gen] public readonly partial record struct TelemetryTelemetrySystem_GetTelemetryInventoryItemFromdata( WeakHandle<game.ItemData> itemData );