BlackICE Scripting

class game.data

SubCharacter_Record

game.data.SubCharacter_Record

  • 0 properties
  • 10 functions

Extends game.data.Character_Record game.data.SpawnableObject_Record game.data.BaseObject_Record game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • string EnumComment() RTTI
  • void StartingEquippedItems(out WeakHandle<game.data.Item_Record>[] outList) RTTI
  • int GetStartingEquippedItemsCount() RTTI
  • WeakHandle<game.data.Item_Record> GetStartingEquippedItemsItem(int index) RTTI
  • game.data.Item_Record? GetStartingEquippedItemsItemHandle(int index) RTTI
  • bool StartingEquippedItemsContains(WeakHandle<game.data.Item_Record> item) RTTI
  • CName ReferenceName() RTTI
  • CName EnumName() RTTI
  • bool IsPrevention() RTTI
  • game.data.SubCharacter Type() RTTI