class game.data
SubCharacter_Record
game.data.SubCharacter_Record
- 0 properties
- 10 functions
Extends game.data.Character_Record game.data.SpawnableObject_Record game.data.BaseObject_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
string EnumComment()RTTIre.Hooks.Place( "gamedataSubCharacter_Record", "EnumComment", (SubCharacter_Record_EnumComment x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct SubCharacter_Record_EnumComment( game.data.SubCharacter_Record self );void StartingEquippedItems(out WeakHandle<game.data.Item_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataSubCharacter_Record", "StartingEquippedItems", (SubCharacter_Record_StartingEquippedItems x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SubCharacter_Record_StartingEquippedItems( game.data.SubCharacter_Record self, WeakHandle<game.data.Item_Record>[] outList );int GetStartingEquippedItemsCount()RTTIre.Hooks.Place( "gamedataSubCharacter_Record", "GetStartingEquippedItemsCount", (SubCharacter_Record_GetStartingEquippedItemsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct SubCharacter_Record_GetStartingEquippedItemsCount( game.data.SubCharacter_Record self );WeakHandle<game.data.Item_Record> GetStartingEquippedItemsItem(int index)RTTIgame.data.Item_Record? GetStartingEquippedItemsItemHandle(int index)RTTIre.Hooks.Place( "gamedataSubCharacter_Record", "GetStartingEquippedItemsItemHandle", (SubCharacter_Record_GetStartingEquippedItemsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Item_Record>(); } ); [Msgpack.Gen] public readonly partial record struct SubCharacter_Record_GetStartingEquippedItemsItemHandle( game.data.SubCharacter_Record self, int index );bool StartingEquippedItemsContains(WeakHandle<game.data.Item_Record> item)RTTIre.Hooks.Place( "gamedataSubCharacter_Record", "StartingEquippedItemsContains", (SubCharacter_Record_StartingEquippedItemsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SubCharacter_Record_StartingEquippedItemsContains( game.data.SubCharacter_Record self, WeakHandle<game.data.Item_Record> item );CName ReferenceName()RTTIre.Hooks.Place( "gamedataSubCharacter_Record", "ReferenceName", (SubCharacter_Record_ReferenceName x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct SubCharacter_Record_ReferenceName( game.data.SubCharacter_Record self );CName EnumName()RTTIre.Hooks.Place( "gamedataSubCharacter_Record", "EnumName", (SubCharacter_Record_EnumName x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct SubCharacter_Record_EnumName( game.data.SubCharacter_Record self );bool IsPrevention()RTTIre.Hooks.Place( "gamedataSubCharacter_Record", "IsPrevention", (SubCharacter_Record_IsPrevention x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SubCharacter_Record_IsPrevention( game.data.SubCharacter_Record self );game.data.SubCharacter Type()RTTIre.Hooks.Place( "gamedataSubCharacter_Record", "Type", (SubCharacter_Record_Type x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.SubCharacter>(); } ); [Msgpack.Gen] public readonly partial record struct SubCharacter_Record_Type( game.data.SubCharacter_Record self );