class game.map.pins
StealthMappin
game.map.pins.StealthMappin
- 0 properties
- 66 functions
Extends game.map.pins.RuntimeMappin game.map.pins.IMappin game.map.pins.IVisualObject IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.Object> GetGameObject()RTTIfloat GetDetectionProgress()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "GetDetectionProgress", (StealthMappin_GetDetectionProgress x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_GetDetectionProgress( game.map.pins.StealthMappin self );void GetPrevDetectionProgress()RTTIre.Hooks.PlaceVoid( "gamemappinsStealthMappin", "GetPrevDetectionProgress", (StealthMappin_GetPrevDetectionProgress x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_GetPrevDetectionProgress( game.map.pins.StealthMappin self );bool DetectionProgressIncreases()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "DetectionProgressIncreases", (StealthMappin_DetectionProgressIncreases x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_DetectionProgressIncreases( game.map.pins.StealthMappin self );bool DetectionProgressDecreases()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "DetectionProgressDecreases", (StealthMappin_DetectionProgressDecreases x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_DetectionProgressDecreases( game.map.pins.StealthMappin self );bool WasDetectionAboveZero()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "WasDetectionAboveZero", (StealthMappin_WasDetectionAboveZero x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_WasDetectionAboveZero( game.map.pins.StealthMappin self );float GetThreatAccuracy()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "GetThreatAccuracy", (StealthMappin_GetThreatAccuracy x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_GetThreatAccuracy( game.map.pins.StealthMappin self );void GetPrevThreatAccuracy()RTTIre.Hooks.PlaceVoid( "gamemappinsStealthMappin", "GetPrevThreatAccuracy", (StealthMappin_GetPrevThreatAccuracy x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_GetPrevThreatAccuracy( game.map.pins.StealthMappin self );bool ThreatAccuracyIncreases()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "ThreatAccuracyIncreases", (StealthMappin_ThreatAccuracyIncreases x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_ThreatAccuracyIncreases( game.map.pins.StealthMappin self );bool ThreatAccuracyDecreases()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "ThreatAccuracyDecreases", (StealthMappin_ThreatAccuracyDecreases x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_ThreatAccuracyDecreases( game.map.pins.StealthMappin self );EAIAttitude GetAttitudeTowardsPlayer()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "GetAttitudeTowardsPlayer", (StealthMappin_GetAttitudeTowardsPlayer x) => { return re.Hooks.CallOriginal<re.msgpack.EAIAttitude>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_GetAttitudeTowardsPlayer( game.map.pins.StealthMappin self );game.map.pins.SenseCone GetSenseCone()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "GetSenseCone", (StealthMappin_GetSenseCone x) => { return re.Hooks.CallOriginal<re.msgpack.game.map.pins.SenseCone>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_GetSenseCone( game.map.pins.StealthMappin self );bool IsAlive()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "IsAlive", (StealthMappin_IsAlive x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_IsAlive( game.map.pins.StealthMappin self );bool IsAggressive()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "IsAggressive", (StealthMappin_IsAggressive x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_IsAggressive( game.map.pins.StealthMappin self );bool IsScanned()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "IsScanned", (StealthMappin_IsScanned x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_IsScanned( game.map.pins.StealthMappin self );bool IsTarget()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "IsTarget", (StealthMappin_IsTarget x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_IsTarget( game.map.pins.StealthMappin self );bool IsTagged()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "IsTagged", (StealthMappin_IsTagged x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_IsTagged( game.map.pins.StealthMappin self );bool IsPrevention()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "IsPrevention", (StealthMappin_IsPrevention x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_IsPrevention( game.map.pins.StealthMappin self );bool IsCrowdNPC()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "IsCrowdNPC", (StealthMappin_IsCrowdNPC x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_IsCrowdNPC( game.map.pins.StealthMappin self );bool IsCombatNPC()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "IsCombatNPC", (StealthMappin_IsCombatNPC x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_IsCombatNPC( game.map.pins.StealthMappin self );bool IsUsingSenseCone()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "IsUsingSenseCone", (StealthMappin_IsUsingSenseCone x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_IsUsingSenseCone( game.map.pins.StealthMappin self );bool HasItems()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "HasItems", (StealthMappin_HasItems x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_HasItems( game.map.pins.StealthMappin self );void UpdateSenseCone()RTTIre.Hooks.PlaceVoid( "gamemappinsStealthMappin", "UpdateSenseCone", (StealthMappin_UpdateSenseCone x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_UpdateSenseCone( game.map.pins.StealthMappin self );game.data.NPCRarity GetRarity()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "GetRarity", (StealthMappin_GetRarity x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.NPCRarity>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_GetRarity( game.map.pins.StealthMappin self );game.data.NPCHighLevelState GetHighLevelState()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "GetHighLevelState", (StealthMappin_GetHighLevelState x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.NPCHighLevelState>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_GetHighLevelState( game.map.pins.StealthMappin self );void SetVisibleOnMinimap(bool isVisible)RTTIre.Hooks.PlaceVoid( "gamemappinsStealthMappin", "SetVisibleOnMinimap", (StealthMappin_SetVisibleOnMinimap x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_SetVisibleOnMinimap( game.map.pins.StealthMappin self, bool isVisible );void SetVisibleIn3D(bool isVisible)RTTIre.Hooks.PlaceVoid( "gamemappinsStealthMappin", "SetVisibleIn3D", (StealthMappin_SetVisibleIn3D x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_SetVisibleIn3D( game.map.pins.StealthMappin self, bool isVisible );void UnregisterMappin()RTTIre.Hooks.PlaceVoid( "gamemappinsStealthMappin", "UnregisterMappin", (StealthMappin_UnregisterMappin x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_UnregisterMappin( game.map.pins.StealthMappin self );void UpdateCombatantState(bool isCombatant)RTTIre.Hooks.PlaceVoid( "gamemappinsStealthMappin", "UpdateCombatantState", (StealthMappin_UpdateCombatantState x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_UpdateCombatantState( game.map.pins.StealthMappin self, bool isCombatant );uint GetNumberOfShotAttempts()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "GetNumberOfShotAttempts", (StealthMappin_GetNumberOfShotAttempts x) => { return re.Hooks.CallOriginal<re.msgpack.Uint>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_GetNumberOfShotAttempts( game.map.pins.StealthMappin self );bool GetIsDetectionGrowing()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "GetIsDetectionGrowing", (StealthMappin_GetIsDetectionGrowing x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_GetIsDetectionGrowing( game.map.pins.StealthMappin self );bool HasBeenSeen()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "HasBeenSeen", (StealthMappin_HasBeenSeen x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_HasBeenSeen( game.map.pins.StealthMappin self );void SetIsPulsing(bool isPulsing)RTTIre.Hooks.PlaceVoid( "gamemappinsStealthMappin", "SetIsPulsing", (StealthMappin_SetIsPulsing x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_SetIsPulsing( game.map.pins.StealthMappin self, bool isPulsing );bool CanSeePlayer()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "CanSeePlayer", (StealthMappin_CanSeePlayer x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_CanSeePlayer( game.map.pins.StealthMappin self );bool IsHighlighted()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "IsHighlighted", (StealthMappin_IsHighlighted x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_IsHighlighted( game.map.pins.StealthMappin self );void SetStealthAwarenessState(game.EnemyStealthAwarenessState state)RTTIre.Hooks.PlaceVoid( "gamemappinsStealthMappin", "SetStealthAwarenessState", (StealthMappin_SetStealthAwarenessState x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_SetStealthAwarenessState( game.map.pins.StealthMappin self, game.EnemyStealthAwarenessState state );game.EnemyStealthAwarenessState GetStealthAwarenessState()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "GetStealthAwarenessState", (StealthMappin_GetStealthAwarenessState x) => { return re.Hooks.CallOriginal<re.msgpack.game.EnemyStealthAwarenessState>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_GetStealthAwarenessState( game.map.pins.StealthMappin self );bool IsSquadInCombat()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "IsSquadInCombat", (StealthMappin_IsSquadInCombat x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_IsSquadInCombat( game.map.pins.StealthMappin self );uint GetNumberOfCombatants()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "GetNumberOfCombatants", (StealthMappin_GetNumberOfCombatants x) => { return re.Hooks.CallOriginal<re.msgpack.Uint>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_GetNumberOfCombatants( game.map.pins.StealthMappin self );uint GetHighestLootQuality()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "GetHighestLootQuality", (StealthMappin_GetHighestLootQuality x) => { return re.Hooks.CallOriginal<re.msgpack.Uint>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_GetHighestLootQuality( game.map.pins.StealthMappin self );bool IsNetrunner()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "IsNetrunner", (StealthMappin_IsNetrunner x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_IsNetrunner( game.map.pins.StealthMappin self );bool IsDevice()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "IsDevice", (StealthMappin_IsDevice x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_IsDevice( game.map.pins.StealthMappin self );bool IsPlayerInHostileZone()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "IsPlayerInHostileZone", (StealthMappin_IsPlayerInHostileZone x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_IsPlayerInHostileZone( game.map.pins.StealthMappin self );bool WillReprimand()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "WillReprimand", (StealthMappin_WillReprimand x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_WillReprimand( game.map.pins.StealthMappin self );bool IsHiddenByQuestOnMinimap()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "IsHiddenByQuestOnMinimap", (StealthMappin_IsHiddenByQuestOnMinimap x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_IsHiddenByQuestOnMinimap( game.map.pins.StealthMappin self );bool IsHiddenByQuestIn3D()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "IsHiddenByQuestIn3D", (StealthMappin_IsHiddenByQuestIn3D x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_IsHiddenByQuestIn3D( game.map.pins.StealthMappin self );game.ReprimandMappinAnimationState GetReprimandAnimationState()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "GetReprimandAnimationState", (StealthMappin_GetReprimandAnimationState x) => { return re.Hooks.CallOriginal<re.msgpack.game.ReprimandMappinAnimationState>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_GetReprimandAnimationState( game.map.pins.StealthMappin self );uint GetNPCLevel()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "GetNPCLevel", (StealthMappin_GetNPCLevel x) => { return re.Hooks.CallOriginal<re.msgpack.Uint>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_GetNPCLevel( game.map.pins.StealthMappin self );game.data.ArchetypeType GetArchetype()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "GetArchetype", (StealthMappin_GetArchetype x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.ArchetypeType>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_GetArchetype( game.map.pins.StealthMappin self );float GetStatusEffectCurrentPriority()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "GetStatusEffectCurrentPriority", (StealthMappin_GetStatusEffectCurrentPriority x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_GetStatusEffectCurrentPriority( game.map.pins.StealthMappin self );float GetStatusEffectTimeRemaining()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "GetStatusEffectTimeRemaining", (StealthMappin_GetStatusEffectTimeRemaining x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_GetStatusEffectTimeRemaining( game.map.pins.StealthMappin self );string GetStatusEffectIconPath()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "GetStatusEffectIconPath", (StealthMappin_GetStatusEffectIconPath x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_GetStatusEffectIconPath( game.map.pins.StealthMappin self );void UpdateObjectMarkerVisibility(bool canHaveObjectMarker, bool isVisible)RTTIre.Hooks.PlaceVoid( "gamemappinsStealthMappin", "UpdateObjectMarkerVisibility", (StealthMappin_UpdateObjectMarkerVisibility x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_UpdateObjectMarkerVisibility( game.map.pins.StealthMappin self, bool canHaveObjectMarker, bool isVisible );bool IsFriendlyFromHack()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "IsFriendlyFromHack", (StealthMappin_IsFriendlyFromHack x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_IsFriendlyFromHack( game.map.pins.StealthMappin self );bool HasHackingStatusEffect()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "HasHackingStatusEffect", (StealthMappin_HasHackingStatusEffect x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_HasHackingStatusEffect( game.map.pins.StealthMappin self );bool GetObjectMarkersEnabled()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "GetObjectMarkersEnabled", (StealthMappin_GetObjectMarkersEnabled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_GetObjectMarkersEnabled( game.map.pins.StealthMappin self );bool GetNameplateEnabled()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "GetNameplateEnabled", (StealthMappin_GetNameplateEnabled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_GetNameplateEnabled( game.map.pins.StealthMappin self );bool HideUIDetection()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "HideUIDetection", (StealthMappin_HideUIDetection x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_HideUIDetection( game.map.pins.StealthMappin self );bool IsPlayerInterestingFromSecuritySystemPOV()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "IsPlayerInterestingFromSecuritySystemPOV", (StealthMappin_IsPlayerInterestingFromSecuritySystemPOV x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_IsPlayerInterestingFromSecuritySystemPOV( game.map.pins.StealthMappin self );void UpdateObjectMarkerThreshold(float threshold)RTTIre.Hooks.PlaceVoid( "gamemappinsStealthMappin", "UpdateObjectMarkerThreshold", (StealthMappin_UpdateObjectMarkerThreshold x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_UpdateObjectMarkerThreshold( game.map.pins.StealthMappin self, float threshold );void UpdateCombatToAwareThreshold(float threshold)RTTIre.Hooks.PlaceVoid( "gamemappinsStealthMappin", "UpdateCombatToAwareThreshold", (StealthMappin_UpdateCombatToAwareThreshold x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_UpdateCombatToAwareThreshold( game.map.pins.StealthMappin self, float threshold );void UpdateSenseConeAvailable(bool available)RTTIre.Hooks.PlaceVoid( "gamemappinsStealthMappin", "UpdateSenseConeAvailable", (StealthMappin_UpdateSenseConeAvailable x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_UpdateSenseConeAvailable( game.map.pins.StealthMappin self, bool available );bool IsPlayerWanted()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "IsPlayerWanted", (StealthMappin_IsPlayerWanted x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_IsPlayerWanted( game.map.pins.StealthMappin self );bool IsInCombat()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "IsInCombat", (StealthMappin_IsInCombat x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_IsInCombat( game.map.pins.StealthMappin self );bool HasLootProcessed()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "HasLootProcessed", (StealthMappin_HasLootProcessed x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_HasLootProcessed( game.map.pins.StealthMappin self );bool GetSkipIntroAnim()RTTIre.Hooks.Place( "gamemappinsStealthMappin", "GetSkipIntroAnim", (StealthMappin_GetSkipIntroAnim x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StealthMappin_GetSkipIntroAnim( game.map.pins.StealthMappin self );