class
ActivatedDeviceNPC
- 1 property
- 10 functions
Extends ActivatedDeviceTransfromAnim InteractiveDevice Device game.DeviceBase game.Object ent.GameEntity ent.Entity IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
hasProperAnimations | bool | 0x3E0 | scripted |
Functions
bool OnRequestComponents(ent.EntityRequestComponentsInterface ri)overrideRTTIre.Hooks.Place( "ActivatedDeviceNPC", "OnRequestComponents", (ActivatedDeviceNPC_OnRequestComponents x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ActivatedDeviceNPC_OnRequestComponents( ActivatedDeviceNPC self, ent.EntityRequestComponentsInterface ri );bool OnTakeControl(ent.EntityResolveComponentsInterface ri)overrideRTTIre.Hooks.Place( "ActivatedDeviceNPC", "OnTakeControl", (ActivatedDeviceNPC_OnTakeControl x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ActivatedDeviceNPC_OnTakeControl( ActivatedDeviceNPC self, ent.EntityResolveComponentsInterface ri );ActivatedDeviceNPCController? GetController()overrideRTTIre.Hooks.Place( "ActivatedDeviceNPC", "GetController;", (ActivatedDeviceNPC_GetController x) => { return re.Hooks.CallOriginal<re.msgpack.ActivatedDeviceNPCController>(); } ); [Msgpack.Gen] public readonly partial record struct ActivatedDeviceNPC_GetController( ActivatedDeviceNPC self );ActivatedDeviceNPCControllerPS? GetDevicePS()overrideRTTIre.Hooks.Place( "ActivatedDeviceNPC", "GetDevicePS;", (ActivatedDeviceNPC_GetDevicePS x) => { return re.Hooks.CallOriginal<re.msgpack.ActivatedDeviceNPCControllerPS>(); } ); [Msgpack.Gen] public readonly partial record struct ActivatedDeviceNPC_GetDevicePS( ActivatedDeviceNPC self );bool OnActivateDevice(ActivateDevice evt)overrideRTTIre.Hooks.Place( "ActivatedDeviceNPC", "OnActivateDevice", (ActivatedDeviceNPC_OnActivateDevice x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ActivatedDeviceNPC_OnActivateDevice( ActivatedDeviceNPC self, ActivateDevice? evt );bool OnSpiderbotOrderCompletedEvent(SpiderbotOrderCompletedEvent evt)overrideRTTIre.Hooks.Place( "ActivatedDeviceNPC", "OnSpiderbotOrderCompletedEvent", (ActivatedDeviceNPC_OnSpiderbotOrderCompletedEvent x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ActivatedDeviceNPC_OnSpiderbotOrderCompletedEvent( ActivatedDeviceNPC self, SpiderbotOrderCompletedEvent? evt );bool OnGameEntitySpawnerEvent(game.EntitySpawnerEvent evt)RTTIre.Hooks.Place( "ActivatedDeviceNPC", "OnGameEntitySpawnerEvent", (ActivatedDeviceNPC_OnGameEntitySpawnerEvent x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ActivatedDeviceNPC_OnGameEntitySpawnerEvent( ActivatedDeviceNPC self, game.EntitySpawnerEvent? evt );void EnterWorkspot(game.Object activator, bool? freeCamera, CName? componentName, CName? deviceData, CName? typeOfEvent)RTTIre.Hooks.PlaceVoid( "ActivatedDeviceNPC", "EnterWorkspot;GameObjectBoolCNameCNameCName", (ActivatedDeviceNPC_EnterWorkspot x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ActivatedDeviceNPC_EnterWorkspot( ActivatedDeviceNPC self, game.Object? activator, bool? freeCamera, CName? componentName, CName? deviceData, CName? typeOfEvent );bool OnWorkspotFinished(CName componentName)overrideRTTIre.Hooks.Place( "ActivatedDeviceNPC", "OnWorkspotFinished", (ActivatedDeviceNPC_OnWorkspotFinished x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ActivatedDeviceNPC_OnWorkspotFinished( ActivatedDeviceNPC self, CName componentName );EGameplayRole DeterminGameplayRole()overrideRTTIre.Hooks.Place( "ActivatedDeviceNPC", "DeterminGameplayRole;", (ActivatedDeviceNPC_DeterminGameplayRole x) => { return re.Hooks.CallOriginal<re.msgpack.EGameplayRole>(); } ); [Msgpack.Gen] public readonly partial record struct ActivatedDeviceNPC_DeterminGameplayRole( ActivatedDeviceNPC self );