ActivatedDeviceTransfromAnim class
ActivatedDeviceTransfromAnim
Inheritance
Base: InteractiveDevice
Derived
AOEEffector, ActivatedDeviceCover, ActivatedDeviceNPC, ActivatedDeviceTrap, VentilationEffector
Properties
| Property | Type | |
|---|---|---|
animationState | int | scripted |
Functions
bool OnRequestComponents(ent.EntityRequestComponentsInterface ri)overrideRTTIbool OnTakeControl(ent.EntityResolveComponentsInterface ri)overrideRTTIvoid ResolveGameplayState()overrideRTTIbool UpdateDeviceState(bool? isDelayed)overrideRTTIActivatedDeviceController? GetController()overrideRTTIActivatedDeviceControllerPS? GetDevicePS()overrideRTTIbool OnActivateDevice(ActivateDevice evt)RTTIbool OnSpiderbotOrderCompletedEvent(SpiderbotOrderCompletedEvent evt)overrideRTTIvoid RefreshAnimation()RTTIvoid SendSimpleAnimFeature(bool bool1, bool bool2, bool bool3)RTTIvoid SpawnVFXs(game.FxResource fx)RTTIvoid EnterWorkspot(game.Object activator, bool? freeCamera, CName? componentName, CName? deviceData)overrideRTTIbool OnActionEngineering(ActionEngineering evt)RTTIbool OnWorkspotFinished(CName componentName)overrideRTTIfloat DeterminGameplayRoleMappinRange(SDeviceMappinData data)overrideRTTIvoid StartGlitching(EGlitchState glitchState, float? intensity)overrideRTTIvoid StopGlitching()overrideRTTI