BlackICE Scripting

class

ActivatedDeviceTransfromAnim

  • 1 property
  • 17 functions
  • 5 derived classes

Extends InteractiveDevice Device game.DeviceBase game.Object ent.GameEntity ent.Entity IScriptable ISerializable

Properties

PropertyTypeOffset
animationStateint0x3D0 scripted

Functions

  • bool OnRequestComponents(ent.EntityRequestComponentsInterface ri) overrideRTTI
  • bool OnTakeControl(ent.EntityResolveComponentsInterface ri) overrideRTTI
  • void ResolveGameplayState() overrideRTTI
  • bool UpdateDeviceState(bool? isDelayed) overrideRTTI
  • ActivatedDeviceController? GetController() overrideRTTI
  • ActivatedDeviceControllerPS? GetDevicePS() overrideRTTI
  • bool OnActivateDevice(ActivateDevice evt) RTTI
  • bool OnSpiderbotOrderCompletedEvent(SpiderbotOrderCompletedEvent evt) overrideRTTI
  • void RefreshAnimation() RTTI
  • void SendSimpleAnimFeature(bool bool1, bool bool2, bool bool3) RTTI
  • void SpawnVFXs(game.FxResource fx) RTTI
  • void EnterWorkspot(game.Object activator, bool? freeCamera, CName? componentName, CName? deviceData) overrideRTTI
  • bool OnActionEngineering(ActionEngineering evt) RTTI
  • bool OnWorkspotFinished(CName componentName) overrideRTTI
  • float DeterminGameplayRoleMappinRange(SDeviceMappinData data) overrideRTTI
  • void StartGlitching(EGlitchState glitchState, float? intensity) overrideRTTI
  • void StopGlitching() overrideRTTI