BlackICE Scripting

class

Activator

  • 9 properties
  • 16 functions

Extends InteractiveMasterDevice InteractiveDevice Device game.DeviceBase game.Object ent.GameEntity ent.Entity IScriptable ISerializable

Properties

PropertyTypeOffset
animFeatureAnimFeature_SimpleDevice?0x3D0 scripted
hitCountint0x3E0 scripted
meshComponentent.MeshComponent?0x3E8 scripted
meshAppearenceCName0x3F8 scripted
meshAppearenceBreakingCName0x400 scripted
meshAppearenceBrokenCName0x408 scripted
defaultDelayfloat0x410 scripted
yellowDelayfloat0x414 scripted
redDelayfloat0x418 scripted

Functions

  • bool OnRequestComponents(ent.EntityRequestComponentsInterface ri) overrideRTTI
  • bool OnTakeControl(ent.EntityResolveComponentsInterface ri) overrideRTTI
  • ActivatorController? GetController() overrideRTTI
  • ActivatorControllerPS? GetDevicePS() overrideRTTI
  • void EnterWorkspot(game.Object activator, bool? freeCamera, CName? componentName, CName? deviceData) overrideRTTI
  • bool OnDisassembleDevice(DisassembleDevice evt) overrideRTTI
  • bool OnSpiderbotActivateActivator(SpiderbotActivateActivator evt) RTTI
  • bool OnSpiderbotOrderCompletedEvent(SpiderbotOrderCompletedEvent evt) overrideRTTI
  • bool OnToggleActivation(ToggleActivation evt) overrideRTTI
  • bool OnDelayApperanceSwitchEvent(panel.ApperanceSwitchEvent evt) RTTI
  • bool OnWorkspotFinished(CName componentName) overrideRTTI
  • void UpdateAnimState() RTTI
  • void DelayApperanceSwitchEvent(CName newApperance, float time) RTTI
  • bool OnHit(game.events.HitEvent evt) overrideRTTI
  • EGameplayRole DeterminGameplayRole() overrideRTTI
  • EGameplayRole GetCurrentGameplayRole() overrideRTTI