BlackICE Scripting

class

AlarmLight

  • 1 property
  • 22 functions

Extends BasicDistractionDevice InteractiveDevice Device game.DeviceBase game.Object ent.GameEntity ent.Entity IScriptable ISerializable

Properties

PropertyTypeOffset
isGlitchingbool0x440 scripted

Functions

  • bool OnRequestComponents(ent.EntityRequestComponentsInterface ri) overrideRTTI
  • bool OnTakeControl(ent.EntityResolveComponentsInterface ri) overrideRTTI
  • void ResolveGameplayState() overrideRTTI
  • bool OnSecurityAlarmBreachResponse(SecurityAlarmBreachResponse evt) RTTI
  • bool OnQuestForceSecuritySystemSafe(QuestForceSecuritySystemSafe evt) overrideRTTI
  • bool OnQuestForceSecuritySystemArmed(QuestForceSecuritySystemArmed evt) overrideRTTI
  • bool OnSecuritySystemOutput(SecuritySystemOutput evt) overrideRTTI
  • void StartGlitching(EGlitchState glitchState, float? intensity) overrideRTTI
  • void StopGlitching() overrideRTTI
  • void UpdateLights() RTTI
  • void TurnOnLights() RTTI
  • void TurnOffLights() RTTI
  • void StartBlinking() RTTI
  • void StopBlinking() RTTI
  • void SendStim() RTTI
  • void StopStim() RTTI
  • void CutPower() overrideRTTI
  • void TurnOnDevice() overrideRTTI
  • void TurnOffDevice() overrideRTTI
  • AlarmLightController? GetController() overrideRTTI
  • AlarmLightControllerPS? GetDevicePS() overrideRTTI
  • EGameplayRole DeterminGameplayRole() overrideRTTI