AntiRadar class
AntiRadar
Inheritance
Base: game.weapon.Object
Derived
None.
Properties
| Property | Type | |
|---|---|---|
colliderComponent | ent.IComponent? | scripted |
gameEffectRef | game.EffectRef | scripted |
gameEffectInstance | game.EffectInstance? | scripted |
jammedSensorsArray | WeakHandle<SensorDevice>[] | scripted |
Functions
bool OnRequestComponents(ent.EntityRequestComponentsInterface ri)overrideRTTIbool OnTakeControl(ent.EntityResolveComponentsInterface ri)overrideRTTIbool OnChargeStartedEvent(ChargeStartedEvent evt)RTTIbool OnChargeEndedEvent(ChargeEndedEvent evt)RTTIbool OnSensorJammed(SensorJammed evt)RTTIvoid ChangeAppearance(CName newAppearance)RTTI