BlackICE Scripting

SensorDevice class

SensorDevice

Inheritance

Base: ExplosiveDevice

Derived

SecurityTurret, SniperNest, SurveillanceCamera

Properties

PropertyType
attitudeAgentgame.AttitudeAgent? scripted
senseComponentsense.Component? scripted
visibleObjectComponentsense.VisibleObjectComponent? scripted
forwardFaceSlotComponentent.SlotComponent? scripted
targetingComponentgame.TargetingComponent? scripted
targetTrackerComponentAITargetTrackerComponent? scripted
cameraComponentInvertedgame.CameraComponent? scripted
targetsTarget?[] scripted
currentlyFollowedTargetWeakHandle<game.Object> scripted
currentLookAtEventVertent.LookAtAddEvent? scripted
currentLookAtEventHorent.LookAtAddEvent? scripted
HPListenersListTargetedObjectDeathListener?[] scripted
sensorDeviceStateESensorDeviceStates scripted
sensorWakeStateESensorDeviceWakeState scripted
sensorWakeStatePreviousESensorDeviceWakeState scripted
targetingDelayEventIDgame.DelayID scripted
hack_isTargetingDelayEventFilledbool scripted
currentResolveDelayEventIDgame.DelayID scripted
hack_isResolveDelayEventFilledbool scripted
animFeatureDataAnimFeature_SensorDevice? scripted
animFeatureDataNameCName scripted
targetLostBySensesDelayEventIDgame.DelayID scripted
hack_isTargetLostBySensesDelEvtFilledbool scripted
initialAttitudeCName scripted
detectionFactorMultiplierfloat scripted
taggedListenerCallbackred.CallbackObject? scripted
lightScanRefsgame.LightComponent?[] scripted
lightAttitudeRefsgame.LightComponent?[] scripted
lightInfoRefsgame.LightComponent?[] scripted
lightColorsLedColors_SensorDevice scripted
deviceFXRecordgame.data.DeviceFX_Record? scripted
scanGameEffectgame.EffectInstance? scripted
scanFXSlotNameCName scripted
visionConeEffectInstancegame.EffectInstance? scripted
idleGameEffectInstancegame.EffectInstance? scripted
targetForcedFormTagKillbool scripted
hasSupportbool scripted
defaultSensePresetTDBID scripted
keepHostilityTowardsPlayerHostilesbool scripted
hostileUpdateTowardsPlayerHostilesDelayedbool scripted
elementsToHideOnTCSCName[] scripted
elementsToHideOnTCSRefsent.IPlacedComponent?[] scripted
previoustagKillListWeakHandle<game.Object>[] scripted
playIdleSoundOnIdlebool scripted
idleSoundCName scripted
idleSoundStopCName scripted
soundDeviceONCName scripted
soundDeviceOFFCName scripted
idleSoundIsPlayingbool scripted
soundDeviceDestroyedCName scripted
soundDetectionLoopCName scripted
soundDetectionLoopStopCName scripted
isPLAYERSAFETargetLockbool scripted
playerDetectedbool scripted
clientForceSetAnimFeaturebool scripted
playerControlDataPlayerControlDeviceData scripted
engineTimeInSecfloat scripted
TCExitEngineTimefloat scripted
hack_wasTargetReevaluatedbool scripted
hack_wasSSOutupFromSelfbool scripted
degbu_SS_inputsSendint scripted
debug_SS_inputsSendTargetLockint scripted
debug_SS_inputsSendIntrestingint scripted
debug_SS_inputsSendLoseTargetint scripted
debug_SS_outputRecievedint scripted
debug_SS_outputFormSelfRecievedint scripted
debug_SS_outputFromElseRecievedint scripted
debug_SS_reevaluatesDoneint scripted
debug_SS_trespassingRecievedint scripted
debug_SS_TargetAssessmentRequestint scripted
minPitchfloat scripted
maxPitchfloat scripted
minYawfloat scripted
maxYawfloat scripted

Functions