BossStealthComponent class
BossStealthComponent
Inheritance
Base: game.ScriptableComponent
Derived
None.
Properties
| Property | Type | |
|---|---|---|
owner | WeakHandle<NPCPuppet> | scripted |
owner_id | ent.EntityID | scripted |
player | WeakHandle<PlayerPuppet> | scripted |
statPoolSystem | game.StatPoolsSystem? | scripted |
statPoolType | game.data.StatPoolType | scripted |
targetTrackerComponent | AITargetTrackerComponent? | scripted |
Functions
void OnGameAttach()RTTIbool OnStatusEffectApplied(game.events.ApplyStatusEffectEvent evt)RTTIbool OnNonStealthQuickHackVictimEvent(NonStealthQuickHackVictimEvent evt)RTTI