CerberusComponent class
CerberusComponent
Inheritance
Base: game.ScriptableComponent
Derived
None.
Properties
| Property | Type | |
|---|---|---|
laserGameEffectUp | game.EffectInstance? | scripted |
laserGameEffectRefUp | game.EffectRef | scripted |
laserGameEffectUp2 | game.EffectInstance? | scripted |
laserGameEffectRefUp2 | game.EffectRef | scripted |
laserGameEffectBeam | game.EffectInstance? | scripted |
laserGameEffectRefBeam | game.EffectRef | scripted |
laserGameEffectBottom | game.EffectInstance? | scripted |
laserGameEffectRefBottom | game.EffectRef | scripted |
laserGameEffectBottom2 | game.EffectInstance? | scripted |
laserGameEffectRefBottom2 | game.EffectRef | scripted |
gameObject | WeakHandle<game.Object> | scripted |
Functions
void OnGameAttach()RTTIbool OnAIEvent(AIAIEvent aiEvent)RTTIvoid OnGameDetach()RTTIbool OnPreUninitialize(ent.PreUninitializeEvent evt)RTTIbool OnHit(game.events.HitEvent evt)RTTI