BlackICE Scripting

class

CerberusComponent

  • 11 properties
  • 7 functions

Extends game.ScriptableComponent game.Component ent.IComponent IScriptable ISerializable

Properties

PropertyTypeOffset
laserGameEffectUpgame.EffectInstance?0x0 scripted
laserGameEffectRefUpgame.EffectRef0x10 scripted
laserGameEffectUp2game.EffectInstance?0x38 scripted
laserGameEffectRefUp2game.EffectRef0x48 scripted
laserGameEffectBeamgame.EffectInstance?0x70 scripted
laserGameEffectRefBeamgame.EffectRef0x80 scripted
laserGameEffectBottomgame.EffectInstance?0xA8 scripted
laserGameEffectRefBottomgame.EffectRef0xB8 scripted
laserGameEffectBottom2game.EffectInstance?0xE0 scripted
laserGameEffectRefBottom2game.EffectRef0xF0 scripted
gameObjectWeakHandle<game.Object>0x118 scripted

Functions

  • void OnGameAttach() RTTI
  • void RunGameEffect(out game.EffectInstance effectInstance, game.EffectRef effectRef, CName slotName, float range) RTTI
  • void TerminateGameEffect(out game.EffectInstance effectInstance) RTTI
  • bool OnAIEvent(AIAIEvent aiEvent) RTTI
  • void OnGameDetach() RTTI
  • bool OnPreUninitialize(ent.PreUninitializeEvent evt) RTTI
  • bool OnHit(game.events.HitEvent evt) RTTI