class
CollisionExitingEvents
- 1 property
- 1 function
Extends ImmediateExitWithForceEvents ExitingEventsBase VehicleEventsTransition VehicleTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
animFeatureStatusEffect | AnimFeature_StatusEffect? | 0x70 | scripted |
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "CollisionExitingEvents", "OnEnter;StateContextStateGameScriptInterface", (CollisionExitingEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CollisionExitingEvents_OnEnter( CollisionExitingEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );