class
CrouchLowGravityEvents
- 0 properties
- 4 functions
- 1 derived class
Extends LocomotionGroundEvents LocomotionEventsTransition LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Derived
Properties
None.
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "CrouchLowGravityEvents", "OnEnter;StateContextStateGameScriptInterface", (CrouchLowGravityEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CrouchLowGravityEvents_OnEnter( CrouchLowGravityEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "CrouchLowGravityEvents", "OnExit;StateContextStateGameScriptInterface", (CrouchLowGravityEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CrouchLowGravityEvents_OnExit( CrouchLowGravityEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExitToSnapToCover(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "CrouchLowGravityEvents", "OnExitToSnapToCover;StateContextStateGameScriptInterface", (CrouchLowGravityEvents_OnExitToSnapToCover x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CrouchLowGravityEvents_OnExitToSnapToCover( CrouchLowGravityEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExitToPreCrouchLowGravity(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "CrouchLowGravityEvents", "OnExitToPreCrouchLowGravity;StateContextStateGameScriptInterface", (CrouchLowGravityEvents_OnExitToPreCrouchLowGravity x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CrouchLowGravityEvents_OnExitToPreCrouchLowGravity( CrouchLowGravityEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );