class
SlideLowGravityEvents
- 0 properties
- 5 functions
Extends CrouchLowGravityEvents LocomotionGroundEvents LocomotionEventsTransition LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "SlideLowGravityEvents", "OnEnter;StateContextStateGameScriptInterface", (SlideLowGravityEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SlideLowGravityEvents_OnEnter( SlideLowGravityEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "SlideLowGravityEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (SlideLowGravityEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SlideLowGravityEvents_OnUpdate( SlideLowGravityEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void UpdateSprint(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "SlideLowGravityEvents", "UpdateSprint;StateContextStateGameScriptInterface", (SlideLowGravityEvents_UpdateSprint x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SlideLowGravityEvents_UpdateSprint( SlideLowGravityEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void UpdateCrouch(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "SlideLowGravityEvents", "UpdateCrouch;StateContextStateGameScriptInterface", (SlideLowGravityEvents_UpdateCrouch x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SlideLowGravityEvents_UpdateCrouch( SlideLowGravityEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExitToCrouch(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "SlideLowGravityEvents", "OnExitToCrouch;StateContextStateGameScriptInterface", (SlideLowGravityEvents_OnExitToCrouch x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SlideLowGravityEvents_OnExitToCrouch( SlideLowGravityEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );