BlackICE Scripting

class

DodgeEvents

  • 8 properties
  • 11 functions

Extends LocomotionGroundEvents LocomotionEventsTransition LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

PropertyTypeOffset
blockStatFlaggame.StatModifierData_Deprecated?0x38 scripted
dashDecelerationModifiergame.StatModifierData_Deprecated?0x48 scripted
airDashDecelerationModifiergame.StatModifierData_Deprecated?0x58 scripted
currentNumberOfJumpsint0x68 scripted
pressureWaveCreatedbool0x6C scripted
crouchingbool0x6D scripted
enteredFromSlidebool0x6E scripted
isAirDashSaveLockTriggeredbool0x6F scripted

Functions

  • void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTI
  • void OnEnterFromSlide(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTI
  • void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTI
  • void OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTI
  • void CleanUpOnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void LeapToTarget(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, WeakHandle<game.Object> target) RTTI
  • float CalculateAdjustmentDuration(float distance) RTTI
  • bool TreatDashAsAirDash(game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void Dash(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, bool isExhausted, bool treatDashAsAirDash) RTTI
  • void Dodge(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, bool isExhausted) RTTI