class
EffectExecutor_PingNetwork
- 1 property
- 6 functions
Extends game.EffectExecutor_Scripted game.EffectExecutor game.EffectNode IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
fxResource | game.FxResource | 0x0 | scripted |
Functions
bool Process(game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx)RTTIre.Hooks.Place( "EffectExecutor_PingNetwork", "Process;EffectScriptContextEffectExecutionScriptContext", (EffectExecutor_PingNetwork_Process x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EffectExecutor_PingNetwork_Process( EffectExecutor_PingNetwork self, game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx );void TargetLost(game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx)RTTIre.Hooks.PlaceVoid( "EffectExecutor_PingNetwork", "TargetLost;EffectScriptContextEffectExecutionScriptContext", (EffectExecutor_PingNetwork_TargetLost x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct EffectExecutor_PingNetwork_TargetLost( EffectExecutor_PingNetwork self, game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx );bool ShouldRevealObject(game.Object objectt)RTTIre.Hooks.Place( "EffectExecutor_PingNetwork", "ShouldRevealObject;GameObject", (EffectExecutor_PingNetwork_ShouldRevealObject x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EffectExecutor_PingNetwork_ShouldRevealObject( EffectExecutor_PingNetwork self, game.Object? objectt );game.FxResource GetFxResource(game.Object objectt)RTTIre.Hooks.Place( "EffectExecutor_PingNetwork", "GetFxResource;GameObject", (EffectExecutor_PingNetwork_GetFxResource x) => { return re.Hooks.CallOriginal<re.msgpack.game.FxResource>(); } ); [Msgpack.Gen] public readonly partial record struct EffectExecutor_PingNetwork_GetFxResource( EffectExecutor_PingNetwork self, game.Object? objectt );bool IsTargetValid(game.Object target, game.Object source, game.EffectScriptContext ctx)RTTIre.Hooks.Place( "EffectExecutor_PingNetwork", "IsTargetValid;GameObjectGameObjectEffectScriptContext", (EffectExecutor_PingNetwork_IsTargetValid x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EffectExecutor_PingNetwork_IsTargetValid( EffectExecutor_PingNetwork self, game.Object? target, game.Object? source, game.EffectScriptContext ctx );NetworkSystem? GetNetworkSystem(game.EffectScriptContext ctx)RTTIre.Hooks.Place( "EffectExecutor_PingNetwork", "GetNetworkSystem;EffectScriptContext", (EffectExecutor_PingNetwork_GetNetworkSystem x) => { return re.Hooks.CallOriginal<re.msgpack.NetworkSystem>(); } ); [Msgpack.Gen] public readonly partial record struct EffectExecutor_PingNetwork_GetNetworkSystem( EffectExecutor_PingNetwork self, game.EffectScriptContext ctx );