BlackICE Scripting

NetworkSystem class

NetworkSystem

Inheritance

Base: game.ScriptableSystem

Derived

None.

Properties

PropertyType
networkLinksSNetworkLinkData[] scripted
networkRevealTargetsent.EntityID[] scripted
networkRevealTargetsLastSessionent.EntityID[] scripted
sessionStartedbool scripted
visionModeChangedCallbackred.CallbackObject? scripted
focusModeToggleCallbackred.CallbackObject? scripted
playerSpawnCallbackuint scripted
currentPlayerTargetCallbackIDred.CallbackObject? scripted
lastTargetSlaveIDent.EntityID scripted
lastTargetMasterIDent.EntityID scripted
unregisterLinksRequestDelaygame.DelayID scripted
focusModeActivebool scripted
lastBeamResourcegame.FxResource scripted
pingNetworkEffectgame.EffectInstance? scripted
pingCachedDataPingCachedData? scripted
lastPingSourceIDent.EntityID scripted
activePingsPingCachedData?[] scripted
pingedSquadsCName[] scripted
pingLinksCounterint scripted
networkPresetTBDIDTDBID scripted
networkPresetRecordWeakHandle<game.data.NetworkPingingParameteres_Record> scripted
backdoorsgame.PersistentID[] scripted
revealedBackdoorsCountint scripted
debugCashedPingFxResourcegame.FxResource scripted
debugQueryNumberint scripted
activateLinksDelayIDgame.DelayID scripted
deactivateLinksDelayIDgame.DelayID scripted

Functions