BlackICE Scripting

class

ElectricLight

  • 2 properties
  • 21 functions
  • 1 derived class

Extends Device game.DeviceBase game.Object ent.GameEntity ent.Entity IScriptable ISerializable

Derived

ExitLight

Properties

PropertyTypeOffset
lightComponentsgame.LightComponent?[]0x350 scripted
lightDefinitionsgame.data.LightPreset[]0x360 scripted

Functions

  • bool OnRequestComponents(ent.EntityRequestComponentsInterface ri) overrideRTTI
  • bool OnTakeControl(ent.EntityResolveComponentsInterface ri) overrideRTTI
  • ElectricLightController? GetController() overrideRTTI
  • ElectricLightControllerPS? GetDevicePS() overrideRTTI
  • bool ShouldRegisterToHUD() overrideRTTI
  • void ApplyPreset(game.LightComponent light, TDBID preset) RTTI
  • bool CreateColorFromIntArray(int[] ints, out Color color) RTTI
  • void CutPower() overrideRTTI
  • void RestorePower() overrideRTTI
  • void TurnOnDevice() overrideRTTI
  • void TurnOffDevice() overrideRTTI
  • void TurnOnLights() RTTI
  • void TurnOffLights() RTTI
  • bool OnHitEvent(game.events.HitEvent hit) overrideRTTI
  • void ReactToHit(game.events.HitEvent hit) overrideRTTI
  • bool OnEMPHitEvent(EMPHitEvent evt) RTTI
  • bool OnEMPEnded(EMPEnded evt) RTTI
  • bool OnPhysicalDestructionEvent(ent.PhysicalDestructionEvent evt) overrideRTTI
  • bool IncludeLightsInVisibilityBoundsScript() overrideRTTI
  • bool IsGameplayRelevant() overrideRTTI
  • bool ShouldSendGameAttachedEventToPS() overrideRTTI