BlackICE Scripting

class

FuseBox

  • 8 properties
  • 19 functions

Extends InteractiveMasterDevice InteractiveDevice Device game.DeviceBase game.Object ent.GameEntity ent.Entity IScriptable ISerializable

Properties

PropertyTypeOffset
isShortGlitchActivebool0x3D0 scripted
shortGlitchDelayIDgame.DelayID0x3D4 scripted
numberOfComponentsToONint0x3DC scripted
numberOfComponentsToOFFint0x3E0 scripted
indexesOfComponentsToOFFint[]0x3E8 scripted
meshent.MeshComponent?0x3F8 scripted
componentsONent.IPlacedComponent?[]0x408 scripted
componentsOFFent.IPlacedComponent?[]0x418 scripted

Functions

  • bool OnRequestComponents(ent.EntityRequestComponentsInterface ri) overrideRTTI
  • bool OnTakeControl(ent.EntityResolveComponentsInterface ri) overrideRTTI
  • FuseBoxController? GetController() overrideRTTI
  • FuseBoxControllerPS? GetDevicePS() overrideRTTI
  • void TurnOffDevice() overrideRTTI
  • void TurnOnDevice() overrideRTTI
  • void ToggleComponentsON_OFF(bool visible) RTTI
  • void ResolveGameplayState() overrideRTTI
  • bool OnOverloadDevice(OverloadDevice evt) overrideRTTI
  • void StartOverloading(CName effectName) RTTI
  • void StopOverloading() RTTI
  • void ToggleVisibility(bool visible) RTTI
  • EGameplayRole DeterminGameplayRole() overrideRTTI
  • void StartGlitching(EGlitchState glitchState, float? intensity) overrideRTTI
  • void StopGlitching() overrideRTTI
  • bool OnHitEvent(game.events.HitEvent hit) overrideRTTI
  • void StartShortGlitch() RTTI
  • bool OnStopShortGlitch(StopShortGlitchEvent evt) RTTI
  • bool HasAnyDirectInteractionActive() overrideRTTI