class
GrappleBreakFreeEvents
- 2 properties
- 3 functions
Extends GrappleStandEvents LocomotionTakedownEvents LocomotionEventsTransition LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
playerPositionVerified | bool | 0x50 | scripted |
shouldPushPlayerAway | bool | 0x51 | scripted |
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "GrappleBreakFreeEvents", "OnEnter;StateContextStateGameScriptInterface", (GrappleBreakFreeEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GrappleBreakFreeEvents_OnEnter( GrappleBreakFreeEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "GrappleBreakFreeEvents", "OnExit;StateContextStateGameScriptInterface", (GrappleBreakFreeEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GrappleBreakFreeEvents_OnExit( GrappleBreakFreeEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "GrappleBreakFreeEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (GrappleBreakFreeEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GrappleBreakFreeEvents_OnUpdate( GrappleBreakFreeEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );