class
GrappleStandEvents
- 1 property
- 4 functions
- 4 derived classes
Extends LocomotionTakedownEvents LocomotionEventsTransition LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Derived
GrappleBreakFreeDecisions, GrappleBreakFreeEvents, GrapplePreyDeadDecisions, GrappleStruggleEvents
Properties
| Property | Type | Offset | |
|---|---|---|---|
isWalking | bool | 0x48 | scripted |
Functions
void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "GrappleStandEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (GrappleStandEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GrappleStandEvents_OnUpdate( GrappleStandEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool IsPreferredWalkingSpeed(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "GrappleStandEvents", "IsPreferredWalkingSpeed;StateContextStateGameScriptInterface", (GrappleStandEvents_IsPreferredWalkingSpeed x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GrappleStandEvents_IsPreferredWalkingSpeed( GrappleStandEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "GrappleStandEvents", "OnEnter;StateContextStateGameScriptInterface", (GrappleStandEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GrappleStandEvents_OnEnter( GrappleStandEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "GrappleStandEvents", "OnExit;StateContextStateGameScriptInterface", (GrappleStandEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GrappleStandEvents_OnExit( GrappleStandEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );