BlackICE Scripting

class

HoloTable

  • 4 properties
  • 16 functions

Extends InteractiveDevice Device game.DeviceBase game.Object ent.GameEntity ent.Entity IScriptable ISerializable

Properties

PropertyTypeOffset
componentCounterint0x3D0 scripted
meshTableent.MeshComponent?[]0x3D8 scripted
currentMeshint0x3E8 scripted
glitchMeshent.MeshComponent?0x3F0 scripted

Functions

  • HoloTableControllerPS? GetDevicePS() overrideRTTI
  • HoloTableController? GetController() overrideRTTI
  • bool OnRequestComponents(ent.EntityRequestComponentsInterface ri) overrideRTTI
  • bool OnTakeControl(ent.EntityResolveComponentsInterface ri) overrideRTTI
  • void ResolveGameplayState() overrideRTTI
  • void SetActiveMesh() RTTI
  • void TurnOffMeshes() RTTI
  • bool OnNextStation(NextStation evt) RTTI
  • bool OnPreviousStation(PreviousStation evt) RTTI
  • void TurnOnDevice() overrideRTTI
  • void TurnOffDevice() overrideRTTI
  • void CutPower() overrideRTTI
  • void DeactivateDevice() overrideRTTI
  • EGameplayRole DeterminGameplayRole() overrideRTTI
  • void StartGlitching(EGlitchState glitchState, float? intensity) overrideRTTI
  • void StopGlitching() overrideRTTI