class
InvisibleSceneStash
- 0 properties
- 9 functions
Extends Device game.DeviceBase game.Object ent.GameEntity ent.Entity IScriptable ISerializable
Properties
None.
Functions
bool OnTakeControl(ent.EntityResolveComponentsInterface ri)overrideRTTIre.Hooks.Place( "InvisibleSceneStash", "OnTakeControl", (InvisibleSceneStash_OnTakeControl x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct InvisibleSceneStash_OnTakeControl( InvisibleSceneStash self, ent.EntityResolveComponentsInterface ri );bool OnQuestUndressPlayer(UndressPlayer evt)RTTIre.Hooks.Place( "InvisibleSceneStash", "OnQuestUndressPlayer", (InvisibleSceneStash_OnQuestUndressPlayer x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct InvisibleSceneStash_OnQuestUndressPlayer( InvisibleSceneStash self, UndressPlayer? evt );bool OnQuestDressPlayer(DressPlayer evt)RTTIre.Hooks.Place( "InvisibleSceneStash", "OnQuestDressPlayer", (InvisibleSceneStash_OnQuestDressPlayer x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct InvisibleSceneStash_OnQuestDressPlayer( InvisibleSceneStash self, DressPlayer? evt );game.data.EquipmentArea[] GetSlots(bool censored)RTTIEquipmentSystem? GetEquipmentSystem()RTTIre.Hooks.Place( "InvisibleSceneStash", "GetEquipmentSystem;", (InvisibleSceneStash_GetEquipmentSystem x) => { return re.Hooks.CallOriginal<re.msgpack.EquipmentSystem>(); } ); [Msgpack.Gen] public readonly partial record struct InvisibleSceneStash_GetEquipmentSystem( InvisibleSceneStash self );UnequipRequest? CreateUnequipRequest(PlayerPuppet player, game.data.EquipmentArea area)RTTIre.Hooks.Place( "InvisibleSceneStash", "CreateUnequipRequest;PlayerPuppetgamedataEquipmentArea", (InvisibleSceneStash_CreateUnequipRequest x) => { return re.Hooks.CallOriginal<re.msgpack.UnequipRequest>(); } ); [Msgpack.Gen] public readonly partial record struct InvisibleSceneStash_CreateUnequipRequest( InvisibleSceneStash self, PlayerPuppet? player, game.data.EquipmentArea area );game.EquipRequest? CreateEquipRequest(PlayerPuppet player, game.ItemID item)RTTIre.Hooks.Place( "InvisibleSceneStash", "CreateEquipRequest;PlayerPuppetItemID", (InvisibleSceneStash_CreateEquipRequest x) => { return re.Hooks.CallOriginal<re.msgpack.game.EquipRequest>(); } ); [Msgpack.Gen] public readonly partial record struct InvisibleSceneStash_CreateEquipRequest( InvisibleSceneStash self, PlayerPuppet? player, game.ItemID item );InvisibleSceneStashController? GetController()overrideRTTIre.Hooks.Place( "InvisibleSceneStash", "GetController;", (InvisibleSceneStash_GetController x) => { return re.Hooks.CallOriginal<re.msgpack.InvisibleSceneStashController>(); } ); [Msgpack.Gen] public readonly partial record struct InvisibleSceneStash_GetController( InvisibleSceneStash self );InvisibleSceneStashControllerPS? GetDevicePS()overrideRTTIre.Hooks.Place( "InvisibleSceneStash", "GetDevicePS;", (InvisibleSceneStash_GetDevicePS x) => { return re.Hooks.CallOriginal<re.msgpack.InvisibleSceneStashControllerPS>(); } ); [Msgpack.Gen] public readonly partial record struct InvisibleSceneStash_GetDevicePS( InvisibleSceneStash self );