BlackICE Scripting

class

MeleeHitAnimEventExecutor

  • 1 property
  • 7 functions

Extends game.EffectExecutor_Scripted game.EffectExecutor game.EffectNode IScriptable ISerializable

Properties

PropertyTypeOffset
ignoreWaterImpactsbool0x0 scripted

Functions

  • void SpawnBlockEffects(WeakHandle<game.weapon.Object> instigatorWeapon, WeakHandle<game.weapon.Object> targetWeapon) RTTI
  • bool Process(game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx) RTTI
  • WeakHandle<game.weapon.Object> GetTargetWeapon(WeakHandle<ScriptedPuppet> target) RTTI
  • bool CanAttackGuardBreak(WeakHandle<ent.Entity> instigator, WeakHandle<ent.Entity> target, WeakHandle<game.weapon.Object> instigatorWeapon, WeakHandle<game.weapon.Object> targetWeapon, bool strongAttack) RTTI
  • void TriggerSingleStimuliOnHit(game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx, game.data.StimType stimToSend) RTTI
  • void GetStimuliData(string path, out sense.StimuliEvent stimToProcess) RTTI
  • bool IsMuted(game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx) RTTI