class
MeleeHitAnimEventExecutor
- 1 property
- 7 functions
Extends game.EffectExecutor_Scripted game.EffectExecutor game.EffectNode IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
ignoreWaterImpacts | bool | 0x0 | scripted |
Functions
void SpawnBlockEffects(WeakHandle<game.weapon.Object> instigatorWeapon, WeakHandle<game.weapon.Object> targetWeapon)RTTIre.Hooks.PlaceVoid( "MeleeHitAnimEventExecutor", "SpawnBlockEffects;WeaponObjectWeaponObject", (MeleeHitAnimEventExecutor_SpawnBlockEffects x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeleeHitAnimEventExecutor_SpawnBlockEffects( MeleeHitAnimEventExecutor self, WeakHandle<game.weapon.Object> instigatorWeapon, WeakHandle<game.weapon.Object> targetWeapon );bool Process(game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx)RTTIre.Hooks.Place( "MeleeHitAnimEventExecutor", "Process;EffectScriptContextEffectExecutionScriptContext", (MeleeHitAnimEventExecutor_Process x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeHitAnimEventExecutor_Process( MeleeHitAnimEventExecutor self, game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx );WeakHandle<game.weapon.Object> GetTargetWeapon(WeakHandle<ScriptedPuppet> target)RTTIbool CanAttackGuardBreak(WeakHandle<ent.Entity> instigator, WeakHandle<ent.Entity> target, WeakHandle<game.weapon.Object> instigatorWeapon, WeakHandle<game.weapon.Object> targetWeapon, bool strongAttack)RTTIre.Hooks.Place( "MeleeHitAnimEventExecutor", "CanAttackGuardBreak;EntityEntityWeaponObjectWeaponObjectBool", (MeleeHitAnimEventExecutor_CanAttackGuardBreak x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeHitAnimEventExecutor_CanAttackGuardBreak( MeleeHitAnimEventExecutor self, WeakHandle<ent.Entity> instigator, WeakHandle<ent.Entity> target, WeakHandle<game.weapon.Object> instigatorWeapon, WeakHandle<game.weapon.Object> targetWeapon, bool strongAttack );void TriggerSingleStimuliOnHit(game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx, game.data.StimType stimToSend)RTTIre.Hooks.PlaceVoid( "MeleeHitAnimEventExecutor", "TriggerSingleStimuliOnHit;EffectScriptContextEffectExecutionScriptContextgamedataStimType", (MeleeHitAnimEventExecutor_TriggerSingleStimuliOnHit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeleeHitAnimEventExecutor_TriggerSingleStimuliOnHit( MeleeHitAnimEventExecutor self, game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx, game.data.StimType stimToSend );void GetStimuliData(string path, out sense.StimuliEvent stimToProcess)RTTIre.Hooks.PlaceVoid( "MeleeHitAnimEventExecutor", "GetStimuliData;script_ref<String>StimuliEvent", (MeleeHitAnimEventExecutor_GetStimuliData x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeleeHitAnimEventExecutor_GetStimuliData( MeleeHitAnimEventExecutor self, string path, sense.StimuliEvent? stimToProcess );bool IsMuted(game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx)RTTIre.Hooks.Place( "MeleeHitAnimEventExecutor", "IsMuted;EffectScriptContextEffectExecutionScriptContext", (MeleeHitAnimEventExecutor_IsMuted x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeHitAnimEventExecutor_IsMuted( MeleeHitAnimEventExecutor self, game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx );