MeleeHitAnimEventExecutor class
MeleeHitAnimEventExecutor
Inheritance
Base: game.EffectExecutor_Scripted
Derived
None.
Properties
| Property | Type | |
|---|---|---|
ignoreWaterImpacts | bool | scripted |
Functions
void SpawnBlockEffects(WeakHandle<game.weapon.Object> instigatorWeapon, WeakHandle<game.weapon.Object> targetWeapon)RTTIbool Process(game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx)RTTIWeakHandle<game.weapon.Object> GetTargetWeapon(WeakHandle<ScriptedPuppet> target)RTTIbool CanAttackGuardBreak(WeakHandle<ent.Entity> instigator, WeakHandle<ent.Entity> target, WeakHandle<game.weapon.Object> instigatorWeapon, WeakHandle<game.weapon.Object> targetWeapon, bool strongAttack)RTTIvoid TriggerSingleStimuliOnHit(game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx, game.data.StimType stimToSend)RTTIbool IsMuted(game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx)RTTI